drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"
Game ported from D3D9 which expects sqrt() to compute the absolute value as explained in the spec. This gets rid of the NaN values as well as the black squares with RadeonSI. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
7a0ecbfffd
commit
e11049f2c3
|
@ -120,5 +120,13 @@ TODO: document the other workarounds.
|
|||
<application name="The Culling" executable="Victory">
|
||||
<option name="force_glsl_version" value="440" />
|
||||
</application>
|
||||
|
||||
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
|
||||
<option name="force_glsl_abs_sqrt" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Spec Ops: The Line (64-bit)" executable="specops">
|
||||
<option name="force_glsl_abs_sqrt" value="true" />
|
||||
</application>
|
||||
</device>
|
||||
</driconf>
|
||||
|
|
Loading…
Reference in New Issue