drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"

Game ported from D3D9 which expects sqrt() to compute the absolute
value as explained in the spec.

This gets rid of the NaN values as well as the black squares
with RadeonSI.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-03-17 01:06:57 +01:00
parent 7a0ecbfffd
commit e11049f2c3
1 changed files with 8 additions and 0 deletions

View File

@ -120,5 +120,13 @@ TODO: document the other workarounds.
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
</device>
</driconf>