radeonsi: initialise imported surface to 0.
For memobj imports we weren't setting the surface to 0, which meant sometimes we'd end up with tile_swizzle garbage, which would corrupt rendering. This seems to fix the image corruption on the imported memory objects in vrdashboard for me. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -2913,7 +2913,7 @@ r600_texture_from_memobj(struct pipe_screen *screen,
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struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
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struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
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struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
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struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
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struct r600_texture *rtex;
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struct r600_texture *rtex;
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struct radeon_surf surface;
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struct radeon_surf surface = {};
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struct radeon_bo_metadata metadata = {};
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struct radeon_bo_metadata metadata = {};
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enum radeon_surf_mode array_mode;
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enum radeon_surf_mode array_mode;
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bool is_scanout;
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bool is_scanout;
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