mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)

This adds the mesa core + texture + fbo support for the
texture cube map array extension.

v2:
add comment to _mesa_num_tex_faces related to cube map arrays (Brian)
drop wrong comment cut-n-paste (Brian)
fix / 6 maximum check issue (Kenneth)
coalsece some array case statements (Kenneth)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2012-11-03 20:41:08 +10:00 committed by Dave Airlie
parent 5a5a80e021
commit e0e7e29554
10 changed files with 107 additions and 7 deletions

View File

@ -2025,7 +2025,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
*/
err = (texObj->Target != GL_TEXTURE_3D) &&
(texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
(texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY);
}
else {
/* Make sure textarget is consistent with the texture's type */
@ -2058,7 +2059,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
}
}
else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
(texObj->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)) {
if (zoffset < 0 ||
zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,

View File

@ -1146,6 +1146,7 @@ struct gl_stencil_attrib
*/
typedef enum
{
TEXTURE_CUBE_ARRAY_INDEX,
TEXTURE_BUFFER_INDEX,
TEXTURE_2D_ARRAY_INDEX,
TEXTURE_1D_ARRAY_INDEX,
@ -1164,6 +1165,7 @@ typedef enum
* Used for Texture.Unit[]._ReallyEnabled flags.
*/
/*@{*/
#define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)

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@ -90,6 +90,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
static const GLenum targets[] = {
GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,

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@ -649,7 +649,7 @@ _mesa_is_proxy_texture(GLenum target)
* NUM_TEXTURE_TARGETS should match number of terms below, except there's no
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
*/
assert(NUM_TEXTURE_TARGETS == 7 + 2);
assert(NUM_TEXTURE_TARGETS == 8 + 2);
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
@ -657,7 +657,8 @@ _mesa_is_proxy_texture(GLenum target)
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY);
}
@ -695,6 +696,9 @@ _mesa_get_proxy_target(GLenum target)
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
default:
_mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
return 0;
@ -745,6 +749,12 @@ _mesa_select_tex_object(struct gl_context *ctx,
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array
? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array
? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
case GL_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
@ -891,6 +901,11 @@ get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
return NULL;
texIndex = TEXTURE_2D_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
if (level >= ctx->Const.MaxCubeTextureLevels)
return NULL;
texIndex = TEXTURE_CUBE_ARRAY_INDEX;
break;
default:
return NULL;
}
@ -953,6 +968,10 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
return (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array)
? ctx->Const.MaxTextureLevels : 0;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array
? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_BUFFER:
return _mesa_is_desktop_gl(ctx)
&& ctx->Extensions.ARB_texture_buffer_object
@ -995,6 +1014,8 @@ _mesa_get_texture_dimensions(GLenum target)
case GL_PROXY_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return 3;
case GL_TEXTURE_BUFFER:
/* fall-through */
@ -1174,6 +1195,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
break;
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = _mesa_logbase2(img->Height2);
img->Depth2 = depth; /* no border */
@ -1341,6 +1364,24 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
}
return GL_TRUE;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
return GL_FALSE;
if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
return GL_FALSE;
}
return GL_TRUE;
default:
_mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
return GL_FALSE;
@ -1549,6 +1590,9 @@ target_can_be_compressed(const struct gl_context *ctx, GLenum target,
case GL_TEXTURE_2D_ARRAY_EXT:
return (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array);
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
}
@ -1614,6 +1658,9 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
return _mesa_is_desktop_gl(ctx)
&& (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array);
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
}
@ -1666,6 +1713,9 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
&& (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array))
|| _mesa_is_gles3(ctx);
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
}
@ -1782,6 +1832,7 @@ texture_error_check( struct gl_context *ctx,
* Formats and types that require additional extensions (e.g., GL_FLOAT
* requires GL_OES_texture_float) are filtered elsewhere.
*/
if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
if (format != internalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@ -1810,6 +1861,20 @@ texture_error_check( struct gl_context *ctx,
return GL_TRUE;
}
if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage3D(cube array width != height)");
return GL_TRUE;
}
if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexImage3D(cube array depth not multiple of 6)");
return GL_TRUE;
}
/* Check internalFormat */
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
@ -1886,7 +1951,10 @@ texture_error_check( struct gl_context *ctx,
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
!((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
(ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
!((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
ctx->Extensions.ARB_texture_cube_map_array)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage%dD(bad target for depth texture)",
dimensions);
@ -2684,7 +2752,7 @@ strip_texture_border(GLenum target,
*height = *height - 2; /* reduce the height by two border pixels */
}
if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
unpackNew->SkipImages++; /* skip the border */
*depth = *depth - 2; /* reduce the depth by two border pixels */
}

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@ -108,6 +108,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_1D_ARRAY_EXT ||
target == GL_TEXTURE_2D_ARRAY_EXT ||
target == GL_TEXTURE_EXTERNAL_OES ||
target == GL_TEXTURE_CUBE_MAP_ARRAY ||
target == GL_TEXTURE_BUFFER);
memset(obj, 0, sizeof(*obj));
@ -316,6 +317,7 @@ valid_texture_object(const struct gl_texture_object *tex)
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_BUFFER:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_CUBE_MAP_ARRAY:
return GL_TRUE;
case 0x99:
_mesa_problem(NULL, "invalid reference to a deleted texture object");
@ -515,6 +517,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
maxLevels = ctx->Const.Max3DTextureLevels;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP_ARRAY:
maxLog2 = MAX2(baseImage->WidthLog2,
baseImage->HeightLog2);
maxLevels = ctx->Const.MaxCubeTextureLevels;
@ -599,7 +602,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
height /= 2;
}
if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY) {
if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
depth /= 2;
}
@ -768,6 +771,10 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
dims = 0;
target = GL_TEXTURE_BUFFER;
break;
case TEXTURE_CUBE_ARRAY_INDEX:
dims = 3;
target = GL_TEXTURE_CUBE_MAP_ARRAY;
break;
case TEXTURE_EXTERNAL_INDEX:
dims = 2;
target = GL_TEXTURE_EXTERNAL_OES;
@ -1155,6 +1162,8 @@ target_enum_to_index(struct gl_context *ctx, GLenum target)
case GL_TEXTURE_EXTERNAL_OES:
return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
? TEXTURE_EXTERNAL_INDEX : -1;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return TEXTURE_CUBE_ARRAY_INDEX;
default:
return -1;
}

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@ -81,6 +81,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
/**
* Return number of faces for a texture target. This will be 6 for
* cube maps (and cube map arrays) and 1 otherwise.
* NOTE: this function is not used for cube map arrays which operate
* more like 2D arrays than cube maps.
*/
static inline GLuint
_mesa_num_tex_faces(GLenum target)

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@ -170,6 +170,11 @@ get_texobj(struct gl_context *ctx, GLenum target, GLboolean get)
return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX];
}
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
if (ctx->Extensions.ARB_texture_cube_map_array) {
return texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX];
}
break;
default:
;
}

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@ -706,6 +706,7 @@ alloc_proxy_textures( struct gl_context *ctx )
* values!
*/
static const GLenum targets[] = {
GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,

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@ -87,6 +87,9 @@ legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
case GL_PROXY_TEXTURE_2D_ARRAY:
return (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array);
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
}

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@ -4273,6 +4273,7 @@ store_texsubimage(struct gl_context *ctx,
dims = 1;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_3D:
dims = 3;
break;
@ -4324,6 +4325,12 @@ store_texsubimage(struct gl_context *ctx,
srcImageStride = _mesa_image_image_stride(packing, width, height,
format, type);
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
numSlices = depth;
sliceOffset = zoffset;
srcImageStride = _mesa_image_image_stride(packing, width, height,
format, type);
break;
default:
_mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
return;