demos: asst. updates, clean-ups
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@ -1,6 +1,5 @@
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/*
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/*
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* Test floating point textures.
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* Test floating point textures.
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* No actual rendering, yet.
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*/
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*/
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@ -103,7 +102,6 @@ Key(unsigned char key, int x, int y)
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}
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}
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static void
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static void
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InitTexture(void)
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InitTexture(void)
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{
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{
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@ -141,6 +139,8 @@ InitTexture(void)
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GL_RGB, GL_FLOAT, ftex);
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GL_RGB, GL_FLOAT, ftex);
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CheckError(__LINE__);
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/* sanity checks */
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/* sanity checks */
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
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assert(t == GL_FLOAT);
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assert(t == GL_FLOAT);
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@ -152,32 +152,26 @@ InitTexture(void)
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assert(t == GL_FLOAT);
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assert(t == GL_FLOAT);
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free(image);
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free(image);
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free(ftex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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#if 0
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if (1) {
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/* read back the texture and make sure values are correct */
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/* read back the texture and make sure values are correct */
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
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GLfloat *tex2 = (GLfloat *)
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CheckError(__LINE__);
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malloc(imgWidth * imgHeight * 4 * sizeof(GLfloat));
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for (i = 0; i < 16; i++) {
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glGetTexImage(GL_TEXTURE_2D, 0, imgFormat, GL_FLOAT, tex2);
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for (j = 0; j < 16; j++) {
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CheckError(__LINE__);
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if (tex[i][j][0] != tex2[i][j][0] ||
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for (i = 0; i < imgWidth * imgHeight * 4; i++) {
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tex[i][j][1] != tex2[i][j][1] ||
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if (ftex[i] != tex2[i]) {
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tex[i][j][2] != tex2[i][j][2] ||
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printf("tex[%d] %g != tex2[%d] %g\n",
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tex[i][j][3] != tex2[i][j][3]) {
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i, ftex[i], i, tex2[i]);
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printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
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i, j,
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tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
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i, j,
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tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
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}
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}
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}
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}
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}
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}
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#endif
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free(ftex);
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}
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}
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@ -193,7 +187,9 @@ CreateProgram(void)
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assert(program);
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assert(program);
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// InitUniforms(program, Uniforms);
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glUseProgram_func(program);
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InitUniforms(program, Uniforms);
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return program;
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return program;
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}
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}
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@ -211,8 +207,9 @@ Init(void)
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exit(1);
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exit(1);
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}
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}
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if (!glutExtensionSupported("GL_MESAX_texture_float")) {
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if (!glutExtensionSupported("GL_MESAX_texture_float") &&
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printf("Sorry, this test requires GL_MESAX_texture_float\n");
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!glutExtensionSupported("GL_ARB_texture_float")) {
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printf("Sorry, this test requires GL_MESAX/ARB_texture_float\n");
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exit(1);
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exit(1);
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}
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}
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