util: use force_gl_map_buffer_synchronized workaround with RAGE

CC: 22.1 22.0 <mesa-stable>

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1326
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17199>
This commit is contained in:
Timothy Arceri 2022-06-23 11:50:29 +10:00 committed by Marge Bot
parent 5f686bfc85
commit e060d98aac
1 changed files with 2 additions and 0 deletions

View File

@ -159,10 +159,12 @@ TODO: document the other workarounds.
<application name="RAGE (64-bit)" executable="Rage64.exe">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
<option name="force_gl_map_buffer_synchronized" value="true" />
</application>
<application name="RAGE (32-bit)" executable="Rage.exe">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
<option name="force_gl_map_buffer_synchronized" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">