util: use force_gl_map_buffer_synchronized workaround with RAGE
CC: 22.1 22.0 <mesa-stable> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1326 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17199>
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@ -159,10 +159,12 @@ TODO: document the other workarounds.
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<application name="RAGE (64-bit)" executable="Rage64.exe">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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<option name="force_gl_map_buffer_synchronized" value="true" />
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</application>
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<application name="RAGE (32-bit)" executable="Rage.exe">
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<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
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<option name="force_gl_map_buffer_synchronized" value="true" />
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</application>
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<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
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