ac/nir/ngg: Add mesh shader workgroup index.

This will allow lowering 3D workgroup ID to a 1D index.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17023>
This commit is contained in:
Timur Kristóf 2022-02-28 14:24:17 +01:00 committed by Marge Bot
parent 856a8acab0
commit e05f63f56c
1 changed files with 14 additions and 2 deletions

View File

@ -2402,6 +2402,14 @@ lower_ms_load_workgroup_id(nir_builder *b,
return nir_vec3(b, s->workgroup_index, nir_imm_int(b, 0), nir_imm_int(b, 0));
}
static nir_ssa_def *
lower_ms_load_workgroup_index(nir_builder *b,
UNUSED nir_intrinsic_instr *intrin,
lower_ngg_ms_state *s)
{
return s->workgroup_index;
}
static nir_ssa_def *
update_ms_scoped_barrier(nir_builder *b,
nir_intrinsic_instr *intrin,
@ -2447,6 +2455,8 @@ lower_ms_intrinsic(nir_builder *b, nir_instr *instr, void *state)
return lower_ms_load_workgroup_id(b, intrin, s);
case nir_intrinsic_scoped_barrier:
return update_ms_scoped_barrier(b, intrin, s);
case nir_intrinsic_load_workgroup_index:
return lower_ms_load_workgroup_index(b, intrin, s);
default:
unreachable("Not a lowerable mesh shader intrinsic.");
}
@ -2467,7 +2477,8 @@ filter_ms_intrinsic(const nir_instr *instr,
intrin->intrinsic == nir_intrinsic_store_per_primitive_output ||
intrin->intrinsic == nir_intrinsic_load_per_primitive_output ||
intrin->intrinsic == nir_intrinsic_scoped_barrier ||
intrin->intrinsic == nir_intrinsic_load_workgroup_id;
intrin->intrinsic == nir_intrinsic_load_workgroup_id ||
intrin->intrinsic == nir_intrinsic_load_workgroup_index;
}
static void
@ -2522,7 +2533,8 @@ emit_ms_prelude(nir_builder *b, lower_ngg_ms_state *s)
}
bool uses_workgroup_id =
BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID);
BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID) ||
BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_INDEX);
if (!uses_workgroup_id)
return;