anv/allocator: Return a null state for zero-size allocations
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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@ -710,6 +710,9 @@ anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
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struct anv_state
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anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
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{
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if (size == 0)
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return ANV_STATE_NULL;
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struct anv_state state = anv_state_pool_alloc_no_vg(pool, size, align);
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VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size));
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return state;
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@ -731,6 +734,9 @@ anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
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void
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anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state)
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{
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if (state.alloc_size == 0)
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return;
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VG(VALGRIND_MEMPOOL_FREE(pool, state.map));
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anv_state_pool_free_no_vg(pool, state);
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}
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@ -791,6 +797,9 @@ struct anv_state
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anv_state_stream_alloc(struct anv_state_stream *stream,
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uint32_t size, uint32_t alignment)
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{
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if (size == 0)
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return ANV_STATE_NULL;
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struct anv_state_stream_block *sb = stream->block;
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struct anv_state state;
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@ -490,6 +490,8 @@ struct anv_state {
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void *map;
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};
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#define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 })
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struct anv_fixed_size_state_pool {
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size_t state_size;
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union anv_free_list free_list;
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