DOS updates from Daniel Borca
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docs/README.DJ
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docs/README.DJ
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Mesa 4.0.1 DOS/DJGPP Port version 0.1
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Mesa 4.0.1 DOS/DJGPP Port version 0.2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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First of all...
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Description:
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~~~~~~~~~~~~~~~
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~~~~~~~~~~~~
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This is a DOS port for MESA 4.0.1. I didn't bother to consider any DOS C
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This is the DOS port of MESA 4.0, for DJGPP programmers... It features some
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compiler other than gcc, so this port was written using DJGPP v2. To be more
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sort of hardware acceleration, but it's pretty thin: it is entirely based on
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precise:
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VBEAF.DRV from the FreeBE/AF project (http://www.talula.demon.co.uk/freebe/).
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djdev 2.03
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Note that SciTech's driver isn't supported because I hate the `nearptr' hack.
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gcc v3.0.3
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Anyway, these drivers don't provide ANY 3D function :-( Moreover, it seems to
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make v3.79
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me the FreeBE/AF project is not really up to date... Well, it's not much, my
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intention was to open the door ;-)
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Almost all demos were compiled and ran succesfully on my system:
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CPU: Intel Pentium w/ MMX @166 MHz
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Mainboard: ViA Apollo VP2 w/ 128 MB SDRAM
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Video card: Matrox Millenium I w/ 4096 kB WRAM, Matrox BIOS v3.0
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Since I don't have access to any accelerated video hardware, this port is
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entirely based on VESA/SuperVGA. My little attempt to use FreeBE/AF ended in
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a failure, but that's another story: it seemed to work fine with my older
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Matrox Millenium w/ 2MB, and then I got another Matrox Millenium w/ 4MB. The
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problem with latter was it had a dead BIOS; I hot-flashed it and made it work
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in all environments (Windows 95, VESA, etc) but FreeBE/AF.
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Legal:
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Legal:
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~~~~~~
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~~~~~~
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This software is distributed under the terms of the GNU Lesser General Public
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MESA copyright applies.
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License.
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Source code written by others is subject to its respective copyright.
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Installation:
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~~~~~~~~~~~~~
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Type "make -f Makefile.DJ" to compile the libraries. Long filename support is
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required during compilation. The examples are not built automagically (see
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Pitfalls below).
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Tested on:
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CPU: Intel Pentium w/ MMX @166 MHz
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Mainboard: ViA Apollo VP2 w/ 128 MB SDRAM
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Video card: Matrox Millenium 2064W w/ 2048 kB WRAM, BIOS v3.0
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DJGPP: djdev 2.03
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gcc v3.0.3
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make v3.79
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libGL (the core):
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libGL (the core):
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~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~
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Of course, MESA 4.0.1 core sources are required. It will probably work with
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Of course, MESA 4.0 core sources are required. It will probably work with
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MESA 3.5, but not a chance with earlier versions due to major changes to the
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MESA 3.5, but not a chance with earlier versions due to major changes to the
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MESA driver interface and the directory tree. All should compile succesfully.
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MESA driver interface and the directory tree. All should compile succesfully.
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The driver has its origins in ddsample.c, written by Brian Paul and found by
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The driver has its origins in ddsample.c, written by Brian Paul and found by
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me in MESA 3.4.2. I touched almost all the functions, changing the coding
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me in MESA 3.4.2. I touched almost all the functions, changing the coding
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style ;-( Sorry!
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style :-( Sorry!
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Pitfalls:
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Pitfalls:
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1. The current version supports only RGB[A] modes, for it made no sense to me
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1. The current version supports only RGB[A] modes, for it made no sense to me
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to endorse color-index (aka palette) modes.
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to endorse color-index (aka palette) modes.
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2. Only double-buffered is allowed because it was simpler to implement at
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2. Double-buffered uses page flipping if acceleration is available, else falls
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that moment. Single-buffered will appear soon, especially if I can find a
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back to virtual buffer.
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way to use hardware acceleration.
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3. Single-buffered is not allowed with 24-bit modes, because direct access was
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3. Another weird "feature" is that buffer width & height must be multiple of
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wrong and fixing it would mean to slow down the other routines; until this
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4 (I'm a lazy programmer and I found that the easiest way to keep buffer
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is really, really necessary, it won't get reimplemented.
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handling at peak performance ;-).
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4. Another weird "feature" is that buffer width must be multiple of 4 (I'm a
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4. The video mode selector is tricky: it searches for the smallest mode which
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lazy programmer and I found that the easiest way to keep buffer handling at
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will entirely contain the buffer at its current position. If you want a
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peak performance ;-).
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small buffer in a high-res mode, try to position it very far to the right
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5. The FreeBE/AF driver is searched in the current directory only; therefore,
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(or down). I'd really use some ideas here!!!
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to disable hardware acceleration, make sure you don't have VBEAF.DRV where
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your application resides.
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libGLU:
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libGLU:
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~~~~~~~
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~~~~~~~
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Mesa GLU sources are required. Everything should run smooth.
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Mesa GLU sources are required. No comment!
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@ -78,8 +82,7 @@ Well, this "skeletal" GLUT implementation is not mine. Thanks should go to
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Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
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Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
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not ;-). I only changed it to be self-standing (Allegro-free). The keyboard,
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not ;-). I only changed it to be self-standing (Allegro-free). The keyboard,
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mouse and timer drivers were inspired from an old project of mine (D3Xl) and
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mouse and timer drivers were inspired from an old project of mine (D3Xl) and
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fixed with some Allegro "infusions"; my deeply thanks to Shawn Hargreaves and
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fixed with some Allegro "infusions"; I deeply thank to Shawn Hargreaves et co.
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co.
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My keyboard driver used only scancodes, but since GLUT requires ASCII values
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My keyboard driver used only scancodes, but since GLUT requires ASCII values
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for keys, I borrowed the translation tables (and maybe more) from Allegro.
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for keys, I borrowed the translation tables (and maybe more) from Allegro.
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@ -102,15 +105,7 @@ in bulk! A bit of a hack, I know, but I think it's better than to miss them
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at all.
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at all.
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Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
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Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
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However, the video mode is chosen in such a way that first window will fit.
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Installation:
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~~~~~~~~~~~~~
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Unzip into the MESA directory, and type "make -f Makefile.DJ" to compile all
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libraries. Long filename support is required during compilation. The examples
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are not built automagically (see Pitfalls above).
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@ -118,7 +113,16 @@ History:
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~~~~~~~~
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~~~~~~~~
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v0.1 feb-2002 initial release
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v0.1 feb-2002 initial release
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v0.2 ..soon..
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v0.2 feb-2002 + fast triangle rasterizers
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+ enabled sw and 1.3 extensions
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+ hardware acceleration: FreeBE/AF
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+ single-buffer modes (15-, 16-, and 32-bit)
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* video mode is set by CreateVisual, not MakeCurrent
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* internal changes to support multi-buf (unfinished)
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! fixed some alpha issues... (thanks, Brian)
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+ glut has now an internal timer
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* glut changed to support multi-window (unfinished)
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! minor PC_HW corrections
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@ -23,7 +23,7 @@
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*/
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*/
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/*
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/*
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* DOS/DJGPP device driver v0.1 for Mesa 4.0
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* DOS/DJGPP device driver v0.2 for Mesa 4.0
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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@ -45,20 +45,20 @@ typedef struct dmesa_buffer *DMesaBuffer;
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extern "C" {
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extern "C" {
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#endif
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#endif
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DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
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DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
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GLint depthSize, GLint stencilSize,
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GLboolean dbFlag, GLint depthSize,
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GLint stencilSize,
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GLint accumSize);
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GLint accumSize);
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void DMesaDestroyVisual (DMesaVisual v);
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void DMesaDestroyVisual (DMesaVisual v);
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DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
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DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
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GLint width, GLint height,
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GLint xpos, GLint ypos,
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GLint xpos, GLint ypos);
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GLint width, GLint height);
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void DMesaDestroyBuffer (DMesaBuffer b);
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void DMesaDestroyBuffer (DMesaBuffer b);
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DMesaContext DMesaCreateContext (DMesaVisual visual,
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DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
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DMesaContext share);
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void DMesaDestroyContext (DMesaContext c);
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void DMesaDestroyContext (DMesaContext c);
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# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# DOS/DJGPP glut makefile v0.1 for Mesa 4.0
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# DOS/DJGPP glut makefile v0.2 for Mesa 4.0
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#
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#
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# Copyright (C) 2002 - Borca Daniel
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# Copyright (C) 2002 - Borca Daniel
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# Email : dborca@yahoo.com
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# Email : dborca@yahoo.com
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@ -78,4 +78,21 @@ clean:
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-$(RM) *.o
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-$(RM) *.o
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-$(RM) PC_HW\*.o
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-$(RM) PC_HW\*.o
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include depend
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callback.o: callback.c ../include/GL/glut.h internal.h PC_HW/pc_hw.h
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color.o: color.c ../include/GL/glut.h
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font.o: font.c ../include/GL/glut.h
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globals.o: globals.c ../include/GL/glut.h internal.h PC_HW/pc_hw.h
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init.o: init.c ../include/GL/glut.h internal.h PC_HW/pc_hw.h
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menu.o: menu.c ../include/GL/glut.h
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models.o: models.c ../include/GL/glut.h
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overlay.o: overlay.c ../include/GL/glut.h
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state.o: state.c ../include/GL/glut.h internal.h pc_hw/pc_hw.h
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teapot.o: teapot.c ../include/GL/glut.h
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window.o: window.c ../include/GL/glut.h ../include/GL/dmesa.h internal.h \
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PC_HW/pc_hw.h
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PC_HW/pc_hw.o: PC_HW/pc_hw.c PC_HW/pc_hw.h
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PC_HW/pc_keyb.o: PC_HW/pc_keyb.c PC_HW/pc_hw.h
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PC_HW/pc_mouse.o: PC_HW/pc_mouse.c PC_HW/pc_hw.h
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PC_HW/pc_timer.o: PC_HW/pc_timer.c PC_HW/pc_hw.h
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PC_HW/pc_irq.o: PC_HW/pc_irq.S
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@ -1,5 +1,5 @@
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/*
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/*
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* PC/HW routine collection v0.1 for DOS/DJGPP
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* PC/HW routine collection v0.2 for DOS/DJGPP
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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@ -129,7 +129,7 @@ __irq_wrapper_##x: ; \
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pushl %es ; \
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pushl %es ; \
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pushl %fs ; \
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pushl %fs ; \
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pushl %gs ; \
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pushl %gs ; \
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movw %ss, %bx ; \
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movl %ss, %ebx ; \
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movl %esp, %esi ; \
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movl %esp, %esi ; \
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movl %cs:___djgpp_ds_alias, %ss ; \
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movl %cs:___djgpp_ds_alias, %ss ; \
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movl %cs:__irq_stack_##x, %esp ; \
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movl %cs:__irq_stack_##x, %esp ; \
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@ -141,7 +141,7 @@ __irq_wrapper_##x: ; \
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pushl %fs ; \
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pushl %fs ; \
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popl %gs ; \
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popl %gs ; \
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call *__irq_hook_##x ; \
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call *__irq_hook_##x ; \
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movw %bx, %ss ; \
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movl %ebx, %ss ; \
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movl %esi, %esp ; \
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movl %esi, %esp ; \
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testl %eax, %eax ; \
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testl %eax, %eax ; \
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popl %gs ; \
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popl %gs ; \
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/*
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/*
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* PC/HW routine collection v0.1 for DOS/DJGPP
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* PC/HW routine collection v0.2 for DOS/DJGPP
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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#define MOUSE_STACK_SIZE 16384
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#define MOUSE_STACK_SIZE 16384
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#define CLEAR_MICKEYS() \
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do { \
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__asm__ __volatile__ ("movw $0xb, %%ax; int $0x33":::"%eax", "%ecx", "%edx"); \
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ox = oy = 0; \
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} while (0)
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extern void mouse_wrapper (void);
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extern void mouse_wrapper (void);
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extern void mouse_wrapper_end (void);
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extern void mouse_wrapper_end (void);
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@ -161,6 +167,8 @@ int pc_install_mouse (void)
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mouse_regs.x.es = mouse_callback>>16;
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mouse_regs.x.es = mouse_callback>>16;
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__dpmi_int(0x33, &mouse_regs);
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__dpmi_int(0x33, &mouse_regs);
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CLEAR_MICKEYS();
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emulat3 = buttons<3;
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emulat3 = buttons<3;
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pc_atexit(pc_remove_mouse);
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pc_atexit(pc_remove_mouse);
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return buttons;
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return buttons;
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@ -19,7 +19,7 @@
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*/
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*/
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/*
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/*
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* DOS/DJGPP glut driver v0.1 for Mesa 4.0
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* DOS/DJGPP glut driver v0.2 for Mesa 4.0
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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void APIENTRY glutInit (int *argcp, char **argv)
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void APIENTRY glutInit (int *argcp, char **argv)
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{
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{
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glutGet(GLUT_ELAPSED_TIME);
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/* Hack alert:
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/* Hack alert:
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only SIGINT (but not Ctrl-Break)
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only SIGINT (but not Ctrl-Break)
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calls the destructors and will safely clean up
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calls the destructors and will safely clean up
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*/
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*/
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/*
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/*
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* DOS/DJGPP glut driver v0.1 for Mesa 4.0
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* DOS/DJGPP glut driver v0.2 for Mesa 4.0
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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@ -35,9 +35,11 @@
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#include "pc_hw/pc_hw.h"
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#include "pc_hw/pc_hw.h"
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#define MAX_WINDOWS 4
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#define DEFAULT_WIDTH 640
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#define DEFAULT_WIDTH 640
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#define DEFAULT_HEIGHT 480
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#define DEFAULT_HEIGHT 480
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#define COLOR_DEPTH 16
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#define DEFAULT_BPP 16
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#define DEPTH_SIZE 16
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#define DEPTH_SIZE 16
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#define STENCIL_SIZE 8
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#define STENCIL_SIZE 8
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@ -19,7 +19,7 @@
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*/
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*/
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/*
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/*
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* DOS/DJGPP glut driver v0.1 for Mesa 4.0
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* DOS/DJGPP glut driver v0.2 for Mesa 4.0
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*
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*
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* Copyright (C) 2002 - Borca Daniel
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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* Email : dborca@yahoo.com
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@ -28,6 +28,21 @@
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#include "GL/glut.h"
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#include "GL/glut.h"
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#include "internal.h"
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#define FREQUENCY 100
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static int timer_installed;
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static volatile int ticks;
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static void ticks_timer (void *p)
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{
|
||||||
|
(void)p;
|
||||||
|
ticks++;
|
||||||
|
} ENDOFUNC(ticks_timer)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int APIENTRY glutGet (GLenum type)
|
int APIENTRY glutGet (GLenum type)
|
||||||
|
@ -35,6 +50,14 @@ int APIENTRY glutGet (GLenum type)
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case GLUT_WINDOW_RGBA:
|
case GLUT_WINDOW_RGBA:
|
||||||
return 1;
|
return 1;
|
||||||
|
case GLUT_ELAPSED_TIME:
|
||||||
|
if (!timer_installed) {
|
||||||
|
timer_installed = !timer_installed;
|
||||||
|
LOCKDATA(ticks);
|
||||||
|
LOCKFUNC(ticks_timer);
|
||||||
|
pc_install_int(ticks_timer, NULL, FREQUENCY);
|
||||||
|
}
|
||||||
|
return ticks*1000/FREQUENCY;
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* DOS/DJGPP glut driver v0.1 for Mesa 4.0
|
* DOS/DJGPP glut driver v0.2 for Mesa 4.0
|
||||||
*
|
*
|
||||||
* Copyright (C) 2002 - Borca Daniel
|
* Copyright (C) 2002 - Borca Daniel
|
||||||
* Email : dborca@yahoo.com
|
* Email : dborca@yahoo.com
|
||||||
|
@ -32,50 +32,89 @@
|
||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static int window;
|
||||||
|
|
||||||
static DMesaVisual visual = NULL;
|
static DMesaVisual visual = NULL;
|
||||||
static DMesaContext context = NULL;
|
static DMesaContext context = NULL;
|
||||||
static DMesaBuffer buffer = NULL;
|
static DMesaBuffer buffer[MAX_WINDOWS];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static void clean (void)
|
static void clean (void)
|
||||||
{
|
{
|
||||||
__asm__("movw $3, %%ax; int $0x10":::"%eax");
|
int i;
|
||||||
|
|
||||||
|
for (i=0; i<MAX_WINDOWS; i++) {
|
||||||
|
glutDestroyWindow(i+1);
|
||||||
|
}
|
||||||
|
if (context) DMesaDestroyContext(context);
|
||||||
|
if (visual) DMesaDestroyVisual(visual);
|
||||||
|
|
||||||
pc_close_stdout();
|
pc_close_stdout();
|
||||||
pc_close_stderr();
|
pc_close_stderr();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int APIENTRY glutCreateWindow (const char *title)
|
int APIENTRY glutCreateWindow (const char *title)
|
||||||
{
|
{
|
||||||
if ((visual=DMesaCreateVisual(COLOR_DEPTH,
|
int i;
|
||||||
g_display_mode & GLUT_DOUBLE,
|
|
||||||
g_display_mode & GLUT_DEPTH ?DEPTH_SIZE :0,
|
if (!visual) {
|
||||||
g_display_mode & GLUT_STENCIL?STENCIL_SIZE:0,
|
int screen_w = DEFAULT_WIDTH;
|
||||||
g_display_mode & GLUT_ACCUM ?ACCUM_SIZE :0))==NULL) {
|
int screen_h = DEFAULT_HEIGHT;
|
||||||
return GL_FALSE;
|
|
||||||
|
if ((g_width<=640) && (g_height<=480)) {
|
||||||
|
screen_w = 640;
|
||||||
|
screen_h = 480;
|
||||||
|
} else if ((g_width<=800) && (g_height<=600)) {
|
||||||
|
screen_w = 800;
|
||||||
|
screen_h = 600;
|
||||||
|
} else if ((g_width<=1024) && (g_height<=768)) {
|
||||||
|
screen_w = 1024;
|
||||||
|
screen_h = 768;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((visual=DMesaCreateVisual(screen_w, screen_h, DEFAULT_BPP,
|
||||||
|
g_display_mode & GLUT_DOUBLE,
|
||||||
|
g_display_mode & GLUT_DEPTH ?DEPTH_SIZE :0,
|
||||||
|
g_display_mode & GLUT_STENCIL?STENCIL_SIZE:0,
|
||||||
|
g_display_mode & GLUT_ACCUM ?ACCUM_SIZE :0))==NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((context=DMesaCreateContext(visual, NULL))==NULL) {
|
||||||
|
DMesaDestroyVisual(visual);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pc_open_stdout();
|
||||||
|
pc_open_stderr();
|
||||||
|
pc_atexit(clean);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((context=DMesaCreateContext(visual, NULL))==NULL) {
|
for (i=0; i<MAX_WINDOWS; i++) {
|
||||||
DMesaDestroyVisual(visual);
|
if (!buffer[i]) {
|
||||||
return GL_FALSE;
|
DMesaBuffer b;
|
||||||
|
|
||||||
|
if ((b=DMesaCreateBuffer(visual, g_xpos, g_ypos, g_width, g_height))==NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!DMesaMakeCurrent(context, b)) {
|
||||||
|
DMesaDestroyBuffer(b);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (g_mouse) {
|
||||||
|
pc_mouse_area(g_xpos, g_ypos, g_xpos + g_width - 1, g_ypos + g_height - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
buffer[window = i] = b;
|
||||||
|
return i+1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((buffer=DMesaCreateBuffer(visual, g_width, g_height, g_xpos, g_ypos))==NULL) {
|
return 0;
|
||||||
DMesaDestroyContext(context);
|
|
||||||
DMesaDestroyVisual(visual);
|
|
||||||
return GL_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!DMesaMakeCurrent(context, buffer)) {
|
|
||||||
DMesaDestroyContext(context);
|
|
||||||
DMesaDestroyVisual(visual);
|
|
||||||
return GL_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
pc_open_stdout();
|
|
||||||
pc_open_stderr();
|
|
||||||
pc_atexit(clean);
|
|
||||||
|
|
||||||
return GL_TRUE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -87,6 +126,10 @@ int APIENTRY glutCreateSubWindow (int win, int x, int y, int width, int height)
|
||||||
|
|
||||||
void APIENTRY glutDestroyWindow (int win)
|
void APIENTRY glutDestroyWindow (int win)
|
||||||
{
|
{
|
||||||
|
if (buffer[win-1]) {
|
||||||
|
DMesaDestroyBuffer(buffer[win-1]);
|
||||||
|
buffer[win-1] = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -99,19 +142,20 @@ void APIENTRY glutPostRedisplay (void)
|
||||||
void APIENTRY glutSwapBuffers (void)
|
void APIENTRY glutSwapBuffers (void)
|
||||||
{
|
{
|
||||||
if (g_mouse) pc_scare_mouse();
|
if (g_mouse) pc_scare_mouse();
|
||||||
DMesaSwapBuffers(buffer);
|
DMesaSwapBuffers(buffer[window]);
|
||||||
if (g_mouse) pc_unscare_mouse();
|
if (g_mouse) pc_unscare_mouse();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int APIENTRY glutGetWindow (void)
|
int APIENTRY glutGetWindow (void)
|
||||||
{
|
{
|
||||||
return 0;
|
return window + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void APIENTRY glutSetWindow (int win)
|
void APIENTRY glutSetWindow (int win)
|
||||||
{
|
{
|
||||||
|
window = win - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* DOS/DJGPP device driver v0.1 for Mesa 4.0
|
* DOS/DJGPP device driver v0.2 for Mesa 4.0
|
||||||
*
|
*
|
||||||
* Copyright (C) 2002 - Borca Daniel
|
* Copyright (C) 2002 - Borca Daniel
|
||||||
* Email : dborca@yahoo.com
|
* Email : dborca@yahoo.com
|
||||||
|
@ -37,10 +37,18 @@
|
||||||
#include "glheader.h"
|
#include "glheader.h"
|
||||||
#include "context.h"
|
#include "context.h"
|
||||||
#include "GL/dmesa.h"
|
#include "GL/dmesa.h"
|
||||||
|
#include "extensions.h"
|
||||||
|
#include "macros.h"
|
||||||
#include "matrix.h"
|
#include "matrix.h"
|
||||||
|
#include "mmath.h"
|
||||||
#include "texformat.h"
|
#include "texformat.h"
|
||||||
#include "texstore.h"
|
#include "texstore.h"
|
||||||
#include "array_cache/acache.h"
|
#include "array_cache/acache.h"
|
||||||
|
#include "swrast/s_context.h"
|
||||||
|
#include "swrast/s_depth.h"
|
||||||
|
#include "swrast/s_lines.h"
|
||||||
|
#include "swrast/s_triangle.h"
|
||||||
|
#include "swrast/s_trispan.h"
|
||||||
#include "swrast/swrast.h"
|
#include "swrast/swrast.h"
|
||||||
#include "swrast_setup/swrast_setup.h"
|
#include "swrast_setup/swrast_setup.h"
|
||||||
#include "tnl/tnl.h"
|
#include "tnl/tnl.h"
|
||||||
|
@ -48,8 +56,7 @@
|
||||||
#include "tnl/t_pipeline.h"
|
#include "tnl/t_pipeline.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "dvesa.h"
|
#include "video.h"
|
||||||
#include "dmesaint.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -59,9 +66,10 @@
|
||||||
*/
|
*/
|
||||||
struct dmesa_visual {
|
struct dmesa_visual {
|
||||||
GLvisual *gl_visual;
|
GLvisual *gl_visual;
|
||||||
GLboolean db_flag; /* double buffered? */
|
|
||||||
GLboolean rgb_flag; /* RGB mode? */
|
GLboolean rgb_flag; /* RGB mode? */
|
||||||
GLuint depth; /* bits per pixel (1, 8, 24, etc) */
|
GLuint depth; /* bits per pixel (1, 8, 24, etc) */
|
||||||
|
|
||||||
|
GLint caps; /* video mode capabilities */
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -72,12 +80,14 @@ struct dmesa_buffer {
|
||||||
GLframebuffer *gl_buffer; /* The depth, stencil, accum, etc buffers */
|
GLframebuffer *gl_buffer; /* The depth, stencil, accum, etc buffers */
|
||||||
void *the_window; /* your window handle, etc */
|
void *the_window; /* your window handle, etc */
|
||||||
|
|
||||||
|
int xpos, ypos; /* position */
|
||||||
int width, height; /* size in pixels */
|
int width, height; /* size in pixels */
|
||||||
int xpos, ypos; /* buffer position */
|
int pitch, len; /* number of bytes in a line, then total */
|
||||||
int xsize, len; /* number of bytes in a line, then total */
|
int cwidth; /* scan width */
|
||||||
int delta; /* used to wrap around */
|
|
||||||
int offset; /* offset in video */
|
int caps; /* video mode capabilities */
|
||||||
struct dvmode *video;
|
|
||||||
|
void (*tri_rgb_flat) ();
|
||||||
};
|
};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -104,40 +114,361 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
WRITE_RGBA_SPAN(15)
|
#define FLIP(y) (c->Buffer->height - (y) - 1)
|
||||||
WRITE_RGBA_SPAN(16)
|
#define FLIP2(y) (h - (y) - 1)
|
||||||
WRITE_RGBA_SPAN(24)
|
|
||||||
WRITE_RGBA_SPAN(32)
|
|
||||||
|
|
||||||
WRITE_RGB_SPAN(15)
|
|
||||||
WRITE_RGB_SPAN(16)
|
|
||||||
WRITE_RGB_SPAN(24)
|
|
||||||
WRITE_RGB_SPAN(32)
|
|
||||||
|
|
||||||
WRITE_MONO_RGBA_SPAN(15)
|
|
||||||
WRITE_MONO_RGBA_SPAN(16)
|
|
||||||
WRITE_MONO_RGBA_SPAN(24)
|
|
||||||
WRITE_MONO_RGBA_SPAN(32)
|
|
||||||
|
|
||||||
READ_RGBA_SPAN(15)
|
static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||||
READ_RGBA_SPAN(16)
|
const GLubyte rgba[][4], const GLubyte mask[])
|
||||||
READ_RGBA_SPAN(24)
|
{
|
||||||
READ_RGBA_SPAN(32)
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, offset;
|
||||||
|
|
||||||
WRITE_RGBA_PIXELS(15)
|
offset = c->Buffer->cwidth * FLIP(y) + x;
|
||||||
WRITE_RGBA_PIXELS(16)
|
if (mask) {
|
||||||
WRITE_RGBA_PIXELS(24)
|
/* draw some pixels */
|
||||||
WRITE_RGBA_PIXELS(32)
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* draw all pixels */
|
||||||
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
vl_putpixel(b, offset, vl_mixrgba(rgba[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
WRITE_MONO_RGBA_PIXELS(15)
|
static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||||
WRITE_MONO_RGBA_PIXELS(16)
|
const GLubyte rgb[][3], const GLubyte mask[])
|
||||||
WRITE_MONO_RGBA_PIXELS(24)
|
{
|
||||||
WRITE_MONO_RGBA_PIXELS(32)
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, offset;
|
||||||
|
|
||||||
READ_RGBA_PIXELS(15)
|
offset = c->Buffer->cwidth * FLIP(y) + x;
|
||||||
READ_RGBA_PIXELS(16)
|
if (mask) {
|
||||||
READ_RGBA_PIXELS(24)
|
/* draw some pixels */
|
||||||
READ_RGBA_PIXELS(32)
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* draw all pixels */
|
||||||
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
vl_putpixel(b, offset, vl_mixrgb(rgb[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_mono_rgba_span (const GLcontext *ctx,
|
||||||
|
GLuint n, GLint x, GLint y,
|
||||||
|
const GLchan color[4], const GLubyte mask[])
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, offset, rgba = vl_mixrgba(color);
|
||||||
|
|
||||||
|
offset = c->Buffer->cwidth * FLIP(y) + x;
|
||||||
|
if (mask) {
|
||||||
|
/* draw some pixels */
|
||||||
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_putpixel(b, offset, rgba);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* draw all pixels */
|
||||||
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
vl_putpixel(b, offset, rgba);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
||||||
|
GLubyte rgba[][4])
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, offset;
|
||||||
|
|
||||||
|
offset = c->Buffer->cwidth * FLIP(y) + x;
|
||||||
|
/* read all pixels */
|
||||||
|
for (i=0; i<n; i++, offset++) {
|
||||||
|
vl_getrgba(b, offset, rgba[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_rgba_pixels (const GLcontext *ctx,
|
||||||
|
GLuint n, const GLint x[], const GLint y[],
|
||||||
|
const GLubyte rgba[][4], const GLubyte mask[])
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
if (mask) {
|
||||||
|
/* draw some pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* draw all pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void write_mono_rgba_pixels (const GLcontext *ctx,
|
||||||
|
GLuint n, const GLint x[], const GLint y[],
|
||||||
|
const GLchan color[4], const GLubyte mask[])
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height, rgba = vl_mixrgba(color);
|
||||||
|
|
||||||
|
if (mask) {
|
||||||
|
/* draw some pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* draw all pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void read_rgba_pixels (const GLcontext *ctx,
|
||||||
|
GLuint n, const GLint x[], const GLint y[],
|
||||||
|
GLubyte rgba[][4], const GLubyte mask[])
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
if (mask) {
|
||||||
|
/* read some pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
if (mask[i]) {
|
||||||
|
vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* read all pixels */
|
||||||
|
for (i=0; i<n; i++) {
|
||||||
|
vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/**********************************************************************/
|
||||||
|
/***** Optimized triangle rendering *****/
|
||||||
|
/**********************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* flat, NON-depth-buffered, triangle.
|
||||||
|
*/
|
||||||
|
static void tri_rgb_flat (GLcontext *ctx,
|
||||||
|
const SWvertex *v0,
|
||||||
|
const SWvertex *v1,
|
||||||
|
const SWvertex *v2)
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
if (c->Buffer->tri_rgb_flat) {
|
||||||
|
c->Buffer->tri_rgb_flat(IROUND(v0->win[0]), IROUND(FLIP2(v0->win[1])),
|
||||||
|
IROUND(v1->win[0]), IROUND(FLIP2(v1->win[1])),
|
||||||
|
IROUND(v2->win[0]), IROUND(FLIP2(v2->win[1])),
|
||||||
|
vl_mixrgb(v2->color));
|
||||||
|
} else {
|
||||||
|
#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
|
||||||
|
|
||||||
|
#define RENDER_SPAN(span) \
|
||||||
|
GLuint i, offset = FLIP2(span.y)*w + span.x; \
|
||||||
|
for (i = 0; i < span.count; i++, offset++) { \
|
||||||
|
vl_putpixel(b, offset, rgb); \
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "swrast/s_tritemp.h"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* flat, depth-buffered, triangle.
|
||||||
|
*/
|
||||||
|
static void tri_rgb_flat_z (GLcontext *ctx,
|
||||||
|
const SWvertex *v0,
|
||||||
|
const SWvertex *v1,
|
||||||
|
const SWvertex *v2)
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
#define INTERP_Z 1
|
||||||
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||||
|
#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
|
||||||
|
|
||||||
|
#define RENDER_SPAN(span) \
|
||||||
|
GLuint i, offset = FLIP2(span.y)*w + span.x; \
|
||||||
|
for (i = 0; i < span.count; i++, offset++) { \
|
||||||
|
const DEPTH_TYPE z = FixedToDepth(span.z); \
|
||||||
|
if (z < zRow[i]) { \
|
||||||
|
vl_putpixel(b, offset, rgb); \
|
||||||
|
zRow[i] = z; \
|
||||||
|
} \
|
||||||
|
span.z += span.zStep; \
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "swrast/s_tritemp.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* smooth, NON-depth-buffered, triangle.
|
||||||
|
*/
|
||||||
|
static void tri_rgb_smooth (GLcontext *ctx,
|
||||||
|
const SWvertex *v0,
|
||||||
|
const SWvertex *v1,
|
||||||
|
const SWvertex *v2)
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
#define INTERP_RGB 1
|
||||||
|
#define RENDER_SPAN(span) \
|
||||||
|
GLuint i, offset = FLIP2(span.y)*w + span.x; \
|
||||||
|
for (i = 0; i < span.count; i++, offset++) { \
|
||||||
|
unsigned char rgb[3]; \
|
||||||
|
rgb[0] = FixedToInt(span.red); \
|
||||||
|
rgb[1] = FixedToInt(span.green); \
|
||||||
|
rgb[2] = FixedToInt(span.blue); \
|
||||||
|
vl_putpixel(b, offset, vl_mixrgb(rgb)); \
|
||||||
|
span.red += span.redStep; \
|
||||||
|
span.green += span.greenStep; \
|
||||||
|
span.blue += span.blueStep; \
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "swrast/s_tritemp.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* smooth, depth-buffered, triangle.
|
||||||
|
*/
|
||||||
|
static void tri_rgb_smooth_z (GLcontext *ctx,
|
||||||
|
const SWvertex *v0,
|
||||||
|
const SWvertex *v1,
|
||||||
|
const SWvertex *v2)
|
||||||
|
{
|
||||||
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
|
void *b = c->Buffer->the_window;
|
||||||
|
GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
|
||||||
|
|
||||||
|
#define INTERP_Z 1
|
||||||
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
||||||
|
#define INTERP_RGB 1
|
||||||
|
|
||||||
|
#define RENDER_SPAN(span) \
|
||||||
|
GLuint i, offset = FLIP2(span.y)*w + span.x; \
|
||||||
|
for (i = 0; i < span.count; i++, offset++) { \
|
||||||
|
const DEPTH_TYPE z = FixedToDepth(span.z); \
|
||||||
|
if (z < zRow[i]) { \
|
||||||
|
unsigned char rgb[3]; \
|
||||||
|
rgb[0] = FixedToInt(span.red); \
|
||||||
|
rgb[1] = FixedToInt(span.green); \
|
||||||
|
rgb[2] = FixedToInt(span.blue); \
|
||||||
|
vl_putpixel(b, offset, vl_mixrgb(rgb)); \
|
||||||
|
zRow[i] = z; \
|
||||||
|
} \
|
||||||
|
span.red += span.redStep; \
|
||||||
|
span.green += span.greenStep; \
|
||||||
|
span.blue += span.blueStep; \
|
||||||
|
span.z += span.zStep; \
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "swrast/s_tritemp.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Analyze context state to see if we can provide a fast triangle function
|
||||||
|
* Otherwise, return NULL.
|
||||||
|
*/
|
||||||
|
static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx)
|
||||||
|
{
|
||||||
|
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||||
|
|
||||||
|
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
|
||||||
|
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
|
||||||
|
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
|
||||||
|
|
||||||
|
if (ctx->Light.ShadeModel==GL_SMOOTH
|
||||||
|
&& swrast->_RasterMask==DEPTH_BIT
|
||||||
|
&& ctx->Depth.Func==GL_LESS
|
||||||
|
&& ctx->Depth.Mask==GL_TRUE
|
||||||
|
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
||||||
|
&& ctx->Polygon.StippleFlag==GL_FALSE) {
|
||||||
|
return tri_rgb_smooth_z;
|
||||||
|
}
|
||||||
|
if (ctx->Light.ShadeModel==GL_FLAT
|
||||||
|
&& swrast->_RasterMask==DEPTH_BIT
|
||||||
|
&& ctx->Depth.Func==GL_LESS
|
||||||
|
&& ctx->Depth.Mask==GL_TRUE
|
||||||
|
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
||||||
|
&& ctx->Polygon.StippleFlag==GL_FALSE) {
|
||||||
|
return tri_rgb_flat_z;
|
||||||
|
}
|
||||||
|
if (swrast->_RasterMask==0 /* no depth test */
|
||||||
|
&& ctx->Light.ShadeModel==GL_SMOOTH
|
||||||
|
&& ctx->Polygon.StippleFlag==GL_FALSE) {
|
||||||
|
return tri_rgb_smooth;
|
||||||
|
}
|
||||||
|
if (swrast->_RasterMask==0 /* no depth test */
|
||||||
|
&& ctx->Light.ShadeModel==GL_FLAT
|
||||||
|
&& ctx->Polygon.StippleFlag==GL_FALSE) {
|
||||||
|
return tri_rgb_flat;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (swrast_tri_func)NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* Override for the swrast triangle-selection function. Try to use one
|
||||||
|
* of our internal line functions, otherwise fall back to the
|
||||||
|
* standard swrast functions.
|
||||||
|
*/
|
||||||
|
static void dmesa_choose_tri (GLcontext *ctx)
|
||||||
|
{
|
||||||
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||||
|
|
||||||
|
if (!(swrast->Triangle=dmesa_choose_tri_function(ctx)))
|
||||||
|
_swrast_choose_triangle(ctx);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -150,7 +481,7 @@ READ_RGBA_PIXELS(32)
|
||||||
static void clear_color (GLcontext *ctx, const GLchan color[4])
|
static void clear_color (GLcontext *ctx, const GLchan color[4])
|
||||||
{
|
{
|
||||||
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
DMesaContext c = (DMesaContext)ctx->DriverCtx;
|
||||||
c->ClearColor = dv_color(color);
|
c->ClearColor = vl_mixrgba(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -171,15 +502,29 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* we can't handle color or index masking */
|
/* we can't handle color or index masking */
|
||||||
if (*colorMask==0xffffffff && ctx->Color.IndexMask==0xffffffff) {
|
if (*colorMask==0xffffffff) {
|
||||||
if (mask&DD_BACK_LEFT_BIT) {
|
if (mask & DD_BACK_LEFT_BIT) {
|
||||||
if (all) {
|
if (all) {
|
||||||
dv_clear_virtual(b->the_window, b->len, c->ClearColor);
|
if CHECK_SOFTDB(b->caps) {
|
||||||
|
vl_clear_virtual(b->the_window, b->len, c->ClearColor);
|
||||||
|
} else {
|
||||||
|
vl_clear(b->the_window, 0, 0, b->width, b->height, c->ClearColor);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
dv_fillrect(b->the_window, b->width, x, y, width, height, c->ClearColor);
|
vl_clear(b->the_window, x, y, width, height, c->ClearColor);
|
||||||
}
|
}
|
||||||
mask &= ~DD_BACK_LEFT_BIT;
|
mask &= ~DD_BACK_LEFT_BIT;
|
||||||
}
|
}
|
||||||
|
if (mask & DD_FRONT_LEFT_BIT) {
|
||||||
|
if (all) {
|
||||||
|
x = 0;
|
||||||
|
y = 0;
|
||||||
|
width = b->width;
|
||||||
|
height = b->height;
|
||||||
|
}
|
||||||
|
vl_clear(b->the_window, x, y, width, height, c->ClearColor);
|
||||||
|
mask &= ~DD_FRONT_LEFT_BIT;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mask) {
|
if (mask) {
|
||||||
|
@ -208,7 +553,7 @@ static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer,
|
||||||
*/
|
*/
|
||||||
static GLboolean set_draw_buffer (GLcontext *ctx, GLenum mode)
|
static GLboolean set_draw_buffer (GLcontext *ctx, GLenum mode)
|
||||||
{
|
{
|
||||||
if (mode==GL_BACK_LEFT) {
|
if (mode==GL_BACK_LEFT || mode==GL_FRONT_LEFT) {
|
||||||
return GL_TRUE;
|
return GL_TRUE;
|
||||||
} else {
|
} else {
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
|
@ -276,6 +621,29 @@ static void flush (GLcontext *ctx)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \
|
||||||
|
_NEW_TEXTURE | \
|
||||||
|
_NEW_LIGHT | \
|
||||||
|
_NEW_DEPTH | \
|
||||||
|
_NEW_RENDERMODE | \
|
||||||
|
_SWRAST_NEW_RASTERMASK)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/* Extend the software rasterizer with our line and triangle
|
||||||
|
* functions.
|
||||||
|
*/
|
||||||
|
static void dmesa_register_swrast_functions (GLcontext *ctx)
|
||||||
|
{
|
||||||
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
||||||
|
|
||||||
|
swrast->choose_triangle = dmesa_choose_tri;
|
||||||
|
|
||||||
|
swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* Setup pointers and other driver state that is constant for the life
|
/* Setup pointers and other driver state that is constant for the life
|
||||||
* of a context.
|
* of a context.
|
||||||
*/
|
*/
|
||||||
|
@ -361,44 +729,13 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
|
||||||
swdd->SetReadBuffer = set_read_buffer;
|
swdd->SetReadBuffer = set_read_buffer;
|
||||||
|
|
||||||
/* RGB(A) span/pixel functions */
|
/* RGB(A) span/pixel functions */
|
||||||
switch (c->visual->depth) {
|
swdd->WriteRGBASpan = write_rgba_span;
|
||||||
case 15:
|
swdd->WriteRGBSpan = write_rgb_span;
|
||||||
swdd->WriteRGBASpan = write_rgba_span_15;
|
swdd->WriteMonoRGBASpan = write_mono_rgba_span;
|
||||||
swdd->WriteRGBSpan = write_rgb_span_15;
|
swdd->WriteRGBAPixels = write_rgba_pixels;
|
||||||
swdd->WriteMonoRGBASpan = write_mono_rgba_span_15;
|
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
|
||||||
swdd->WriteRGBAPixels = write_rgba_pixels_15;
|
swdd->ReadRGBASpan = read_rgba_span;
|
||||||
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
|
swdd->ReadRGBAPixels = read_rgba_pixels;
|
||||||
swdd->ReadRGBASpan = read_rgba_span_15;
|
|
||||||
swdd->ReadRGBAPixels = read_rgba_pixels_15;
|
|
||||||
break;
|
|
||||||
case 16:
|
|
||||||
swdd->WriteRGBASpan = write_rgba_span_16;
|
|
||||||
swdd->WriteRGBSpan = write_rgb_span_16;
|
|
||||||
swdd->WriteMonoRGBASpan = write_mono_rgba_span_16;
|
|
||||||
swdd->WriteRGBAPixels = write_rgba_pixels_16;
|
|
||||||
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
|
|
||||||
swdd->ReadRGBASpan = read_rgba_span_16;
|
|
||||||
swdd->ReadRGBAPixels = read_rgba_pixels_16;
|
|
||||||
break;
|
|
||||||
case 24:
|
|
||||||
swdd->WriteRGBASpan = write_rgba_span_24;
|
|
||||||
swdd->WriteRGBSpan = write_rgb_span_24;
|
|
||||||
swdd->WriteMonoRGBASpan = write_mono_rgba_span_24;
|
|
||||||
swdd->WriteRGBAPixels = write_rgba_pixels_24;
|
|
||||||
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels_24;
|
|
||||||
swdd->ReadRGBASpan = read_rgba_span_24;
|
|
||||||
swdd->ReadRGBAPixels = read_rgba_pixels_24;
|
|
||||||
break;
|
|
||||||
case 32:
|
|
||||||
swdd->WriteRGBASpan = write_rgba_span_32;
|
|
||||||
swdd->WriteRGBSpan = write_rgb_span_32;
|
|
||||||
swdd->WriteMonoRGBASpan = write_mono_rgba_span_32;
|
|
||||||
swdd->WriteRGBAPixels = write_rgba_pixels_32;
|
|
||||||
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
|
|
||||||
swdd->ReadRGBASpan = read_rgba_span_32;
|
|
||||||
swdd->ReadRGBAPixels = read_rgba_pixels_32;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -412,16 +749,16 @@ static void dmesa_update_state (GLcontext *ctx, GLuint new_state)
|
||||||
/*
|
/*
|
||||||
* The exact arguments to this function will depend on your window system
|
* The exact arguments to this function will depend on your window system
|
||||||
*/
|
*/
|
||||||
DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
|
DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
|
||||||
GLint depthSize, GLint stencilSize,
|
GLboolean dbFlag, GLint depthSize,
|
||||||
|
GLint stencilSize,
|
||||||
GLint accumSize)
|
GLint accumSize)
|
||||||
{
|
{
|
||||||
DMesaVisual v;
|
DMesaVisual v;
|
||||||
GLint redBits, greenBits, blueBits, alphaBits;
|
GLint redBits, greenBits, blueBits, alphaBits;
|
||||||
|
GLint caps;
|
||||||
|
|
||||||
if (!dbFlag) {
|
alphaBits = 0;
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
switch (colDepth) {
|
switch (colDepth) {
|
||||||
case 15:
|
case 15:
|
||||||
redBits = 5;
|
redBits = 5;
|
||||||
|
@ -433,8 +770,9 @@ DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
|
||||||
greenBits = 6;
|
greenBits = 6;
|
||||||
blueBits = 5;
|
blueBits = 5;
|
||||||
break;
|
break;
|
||||||
case 24:
|
|
||||||
case 32:
|
case 32:
|
||||||
|
alphaBits = 8;
|
||||||
|
case 24:
|
||||||
redBits = 8;
|
redBits = 8;
|
||||||
greenBits = 8;
|
greenBits = 8;
|
||||||
blueBits = 8;
|
blueBits = 8;
|
||||||
|
@ -442,7 +780,14 @@ DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
|
||||||
default:
|
default:
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
alphaBits = 8;
|
|
||||||
|
caps = 0;
|
||||||
|
if (!dbFlag) {
|
||||||
|
caps |= VL_SINGLE;
|
||||||
|
}
|
||||||
|
if (vl_video_init(width, height, colDepth, &caps)!=0) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual)))!=NULL) {
|
if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual)))!=NULL) {
|
||||||
/* Create core visual */
|
/* Create core visual */
|
||||||
|
@ -463,7 +808,7 @@ DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
|
||||||
1); /* numSamples */
|
1); /* numSamples */
|
||||||
|
|
||||||
v->depth = colDepth;
|
v->depth = colDepth;
|
||||||
v->db_flag = dbFlag;
|
v->caps = caps;
|
||||||
}
|
}
|
||||||
|
|
||||||
return v;
|
return v;
|
||||||
|
@ -473,6 +818,7 @@ DMesaVisual DMesaCreateVisual (GLint colDepth, GLboolean dbFlag,
|
||||||
|
|
||||||
void DMesaDestroyVisual (DMesaVisual v)
|
void DMesaDestroyVisual (DMesaVisual v)
|
||||||
{
|
{
|
||||||
|
vl_video_exit();
|
||||||
_mesa_destroy_visual(v->gl_visual);
|
_mesa_destroy_visual(v->gl_visual);
|
||||||
free(v);
|
free(v);
|
||||||
}
|
}
|
||||||
|
@ -480,27 +826,27 @@ void DMesaDestroyVisual (DMesaVisual v)
|
||||||
|
|
||||||
|
|
||||||
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
|
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
|
||||||
GLint width, GLint height,
|
GLint xpos, GLint ypos,
|
||||||
GLint xpos, GLint ypos)
|
GLint width, GLint height)
|
||||||
{
|
{
|
||||||
DMesaBuffer b;
|
DMesaBuffer b;
|
||||||
|
|
||||||
if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer)))!=NULL) {
|
if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer)))!=NULL) {
|
||||||
if (visual->db_flag) {
|
|
||||||
if ((b->the_window=calloc(1, width*height*((visual->depth+7)/8)))==NULL) {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
b->gl_buffer = _mesa_create_framebuffer(visual->gl_visual,
|
b->gl_buffer = _mesa_create_framebuffer(visual->gl_visual,
|
||||||
visual->gl_visual->depthBits > 0,
|
visual->gl_visual->depthBits > 0,
|
||||||
visual->gl_visual->stencilBits > 0,
|
visual->gl_visual->stencilBits > 0,
|
||||||
visual->gl_visual->accumRedBits > 0,
|
visual->gl_visual->accumRedBits > 0,
|
||||||
visual->gl_visual->alphaBits > 0);
|
visual->gl_visual->alphaBits > 0);
|
||||||
b->width = width;
|
|
||||||
b->height = height;
|
|
||||||
b->xpos = xpos;
|
b->xpos = xpos;
|
||||||
b->ypos = ypos;
|
b->ypos = ypos;
|
||||||
|
b->width = width;
|
||||||
|
b->height = height;
|
||||||
|
b->caps = visual->caps;
|
||||||
|
b->pitch = b->width*((visual->depth+7)/8);
|
||||||
|
b->len = b->pitch*b->height;
|
||||||
|
|
||||||
|
b->tri_rgb_flat = vl_getprim(TRI_RGB_FLAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
return b;
|
return b;
|
||||||
|
@ -510,7 +856,9 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
|
||||||
|
|
||||||
void DMesaDestroyBuffer (DMesaBuffer b)
|
void DMesaDestroyBuffer (DMesaBuffer b)
|
||||||
{
|
{
|
||||||
free(b->the_window);
|
if CHECK_SOFTDB(b->caps) {
|
||||||
|
free(b->the_window);
|
||||||
|
}
|
||||||
_mesa_destroy_framebuffer(b->gl_buffer);
|
_mesa_destroy_framebuffer(b->gl_buffer);
|
||||||
free(b);
|
free(b);
|
||||||
}
|
}
|
||||||
|
@ -528,6 +876,9 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
|
||||||
share ? share->gl_ctx : NULL,
|
share ? share->gl_ctx : NULL,
|
||||||
(void *)c, direct);
|
(void *)c, direct);
|
||||||
|
|
||||||
|
_mesa_enable_sw_extensions(c->gl_ctx);
|
||||||
|
_mesa_enable_1_3_extensions(c->gl_ctx);
|
||||||
|
|
||||||
/* you probably have to do a bunch of other initializations here. */
|
/* you probably have to do a bunch of other initializations here. */
|
||||||
c->visual = visual;
|
c->visual = visual;
|
||||||
|
|
||||||
|
@ -538,6 +889,7 @@ DMesaContext DMesaCreateContext (DMesaVisual visual,
|
||||||
_tnl_CreateContext(c->gl_ctx);
|
_tnl_CreateContext(c->gl_ctx);
|
||||||
_swsetup_CreateContext(c->gl_ctx);
|
_swsetup_CreateContext(c->gl_ctx);
|
||||||
dmesa_init_pointers(c->gl_ctx);
|
dmesa_init_pointers(c->gl_ctx);
|
||||||
|
dmesa_register_swrast_functions(c->gl_ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
|
@ -559,13 +911,14 @@ void DMesaDestroyContext (DMesaContext c)
|
||||||
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
|
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
|
||||||
{
|
{
|
||||||
if (c&&b) {
|
if (c&&b) {
|
||||||
c->Buffer = b;
|
void *ptr = vl_sync_buffer(b->the_window, b->xpos, b->ypos, b->width, b->height, &b->cwidth);
|
||||||
if ((b->video=dv_select_mode(b->xpos, b->ypos, b->width, b->height, c->visual->depth, &b->delta, &b->offset))==NULL) {
|
|
||||||
|
if (b->cwidth==-1) {
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
b->xsize = b->width*((c->visual->depth+7)/8);
|
b->the_window = ptr;
|
||||||
b->len = b->xsize*b->height;
|
c->Buffer = b;
|
||||||
|
|
||||||
dmesa_update_state(c->gl_ctx, 0);
|
dmesa_update_state(c->gl_ctx, 0);
|
||||||
_mesa_make_current(c->gl_ctx, b->gl_buffer);
|
_mesa_make_current(c->gl_ctx, b->gl_buffer);
|
||||||
|
@ -586,7 +939,5 @@ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
|
||||||
void DMesaSwapBuffers (DMesaBuffer b)
|
void DMesaSwapBuffers (DMesaBuffer b)
|
||||||
{
|
{
|
||||||
/* copy/swap back buffer to front if applicable */
|
/* copy/swap back buffer to front if applicable */
|
||||||
if (b->the_window) {
|
b->the_window = vl_flip(b->the_window, b->width, b->height, b->pitch);
|
||||||
dv_dump_virtual(b->the_window, b->xsize, b->height, b->offset, b->delta);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,26 @@
|
||||||
# DOS/DJGPP core makefile v0.1 for Mesa 4.0.x
|
# Mesa 3-D graphics library
|
||||||
|
# Version: 4.0
|
||||||
|
#
|
||||||
|
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||||
|
#
|
||||||
|
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
# copy of this software and associated documentation files (the "Software"),
|
||||||
|
# to deal in the Software without restriction, including without limitation
|
||||||
|
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
# and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
# Software is furnished to do so, subject to the following conditions:
|
||||||
|
#
|
||||||
|
# The above copyright notice and this permission notice shall be included
|
||||||
|
# in all copies or substantial portions of the Software.
|
||||||
|
#
|
||||||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||||
|
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
# DOS/DJGPP core makefile v0.2 for Mesa 4.0
|
||||||
#
|
#
|
||||||
# Copyright (C) 2002 - Borca Daniel
|
# Copyright (C) 2002 - Borca Daniel
|
||||||
# Email : dborca@yahoo.com
|
# Email : dborca@yahoo.com
|
||||||
|
@ -17,13 +39,14 @@ LIBDIR = $(TOP)/lib
|
||||||
GL_LIB = libgl.a
|
GL_LIB = libgl.a
|
||||||
|
|
||||||
CORE_SOURCES = \
|
CORE_SOURCES = \
|
||||||
accum.c \
|
swrast_setup/ss_context.c \
|
||||||
|
swrast_setup/ss_triangle.c \
|
||||||
|
swrast_setup/ss_vb.c \
|
||||||
api_arrayelt.c \
|
api_arrayelt.c \
|
||||||
api_loopback.c \
|
api_loopback.c \
|
||||||
api_noop.c \
|
api_noop.c \
|
||||||
api_validate.c \
|
api_validate.c \
|
||||||
array_cache/ac_context.c \
|
accum.c \
|
||||||
array_cache/ac_import.c \
|
|
||||||
attrib.c \
|
attrib.c \
|
||||||
blend.c \
|
blend.c \
|
||||||
buffers.c \
|
buffers.c \
|
||||||
|
@ -53,6 +76,23 @@ CORE_SOURCES = \
|
||||||
imports.c \
|
imports.c \
|
||||||
light.c \
|
light.c \
|
||||||
lines.c \
|
lines.c \
|
||||||
|
matrix.c \
|
||||||
|
mem.c \
|
||||||
|
mmath.c \
|
||||||
|
pixel.c \
|
||||||
|
points.c \
|
||||||
|
polygon.c \
|
||||||
|
rastpos.c \
|
||||||
|
state.c \
|
||||||
|
stencil.c \
|
||||||
|
texformat.c \
|
||||||
|
teximage.c \
|
||||||
|
texobj.c \
|
||||||
|
texstate.c \
|
||||||
|
texstore.c \
|
||||||
|
texutil.c \
|
||||||
|
varray.c \
|
||||||
|
vtxfmt.c \
|
||||||
math/m_debug_clip.c \
|
math/m_debug_clip.c \
|
||||||
math/m_debug_norm.c \
|
math/m_debug_norm.c \
|
||||||
math/m_debug_vertex.c \
|
math/m_debug_vertex.c \
|
||||||
|
@ -63,15 +103,8 @@ CORE_SOURCES = \
|
||||||
math/m_vector.c \
|
math/m_vector.c \
|
||||||
math/m_vertices.c \
|
math/m_vertices.c \
|
||||||
math/m_xform.c \
|
math/m_xform.c \
|
||||||
matrix.c \
|
array_cache/ac_context.c \
|
||||||
mem.c \
|
array_cache/ac_import.c \
|
||||||
mmath.c \
|
|
||||||
pixel.c \
|
|
||||||
points.c \
|
|
||||||
polygon.c \
|
|
||||||
rastpos.c \
|
|
||||||
state.c \
|
|
||||||
stencil.c \
|
|
||||||
swrast/s_aaline.c \
|
swrast/s_aaline.c \
|
||||||
swrast/s_aatriangle.c \
|
swrast/s_aatriangle.c \
|
||||||
swrast/s_accum.c \
|
swrast/s_accum.c \
|
||||||
|
@ -80,8 +113,8 @@ CORE_SOURCES = \
|
||||||
swrast/s_bitmap.c \
|
swrast/s_bitmap.c \
|
||||||
swrast/s_blend.c \
|
swrast/s_blend.c \
|
||||||
swrast/s_buffers.c \
|
swrast/s_buffers.c \
|
||||||
swrast/s_context.c \
|
|
||||||
swrast/s_copypix.c \
|
swrast/s_copypix.c \
|
||||||
|
swrast/s_context.c \
|
||||||
swrast/s_depth.c \
|
swrast/s_depth.c \
|
||||||
swrast/s_drawpix.c \
|
swrast/s_drawpix.c \
|
||||||
swrast/s_feedback.c \
|
swrast/s_feedback.c \
|
||||||
|
@ -98,19 +131,10 @@ CORE_SOURCES = \
|
||||||
swrast/s_scissor.c \
|
swrast/s_scissor.c \
|
||||||
swrast/s_span.c \
|
swrast/s_span.c \
|
||||||
swrast/s_stencil.c \
|
swrast/s_stencil.c \
|
||||||
swrast/s_texstore.c \
|
|
||||||
swrast/s_texture.c \
|
swrast/s_texture.c \
|
||||||
|
swrast/s_texstore.c \
|
||||||
swrast/s_triangle.c \
|
swrast/s_triangle.c \
|
||||||
swrast/s_zoom.c \
|
swrast/s_zoom.c \
|
||||||
swrast_setup/ss_context.c \
|
|
||||||
swrast_setup/ss_triangle.c \
|
|
||||||
swrast_setup/ss_vb.c \
|
|
||||||
texformat.c \
|
|
||||||
teximage.c \
|
|
||||||
texobj.c \
|
|
||||||
texstate.c \
|
|
||||||
texstore.c \
|
|
||||||
texutil.c \
|
|
||||||
tnl/t_array_api.c \
|
tnl/t_array_api.c \
|
||||||
tnl/t_array_import.c \
|
tnl/t_array_import.c \
|
||||||
tnl/t_context.c \
|
tnl/t_context.c \
|
||||||
|
@ -131,11 +155,9 @@ CORE_SOURCES = \
|
||||||
tnl/t_vb_render.c \
|
tnl/t_vb_render.c \
|
||||||
tnl/t_vb_texgen.c \
|
tnl/t_vb_texgen.c \
|
||||||
tnl/t_vb_texmat.c \
|
tnl/t_vb_texmat.c \
|
||||||
tnl/t_vb_vertex.c \
|
tnl/t_vb_vertex.c
|
||||||
varray.c \
|
|
||||||
vtxfmt.c
|
|
||||||
|
|
||||||
DRIVER_SOURCES = DOS/dmesa.c DOS/dvesa.c
|
DRIVER_SOURCES = DOS/dmesa.c DOS/video.c DOS/vbeaf.c DOS/dpmi.c
|
||||||
|
|
||||||
SOURCES = $(CORE_SOURCES) $(DRIVER_SOURCES)
|
SOURCES = $(CORE_SOURCES) $(DRIVER_SOURCES)
|
||||||
|
|
||||||
|
@ -157,7 +179,11 @@ include depend
|
||||||
|
|
||||||
DOS/dmesa.o: DOS/dmesa.c glheader.h ../include/GL/gl.h context.h glapi.h \
|
DOS/dmesa.o: DOS/dmesa.c glheader.h ../include/GL/gl.h context.h glapi.h \
|
||||||
mtypes.h config.h glapitable.h glthread.h math/m_matrix.h dd.h \
|
mtypes.h config.h glapitable.h glthread.h math/m_matrix.h dd.h \
|
||||||
../include/GL/dmesa.h matrix.h texformat.h texstore.h array_cache/acache.h \
|
../include/GL/dmesa.h extensions.h macros.h matrix.h mmath.h texformat.h \
|
||||||
swrast/swrast.h swrast_setup/swrast_setup.h tnl/tnl.h tnl/t_context.h \
|
texstore.h array_cache/acache.h swrast/s_context.h swrast/swrast.h \
|
||||||
math/m_vector.h math/m_xform.h tnl/t_pipeline.h DOS/dvesa.h DOS/dmesaint.h
|
swrast/s_depth.h swrast/s_lines.h swrast/s_triangle.h swrast/s_trispan.h \
|
||||||
DOS/dvesa.o: DOS/dvesa.c DOS/dvesa.h
|
swrast_setup/swrast_setup.h tnl/tnl.h tnl/t_context.h math/m_vector.h \
|
||||||
|
math/m_xform.h tnl/t_pipeline.h DOS/video.h swrast/s_tritemp.h
|
||||||
|
DOS/dpmi.o: DOS/dpmi.c DOS/vbeaf.h DOS/dpmiint.h
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DOS/vbeaf.o: DOS/vbeaf.c DOS/dpmiint.h DOS/vbeaf.h DOS/video.h
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DOS/video.o: DOS/video.c DOS/video.h DOS/dpmiint.h DOS/vbeafint.h DOS/vbeaf.h
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Loading…
Reference in New Issue