mesa: don't count buffer references for the context that created them

See mtypes.h - it gives you the top level view of how it works, and other
code contains a lot of comments.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8606>
This commit is contained in:
Marek Olšák 2021-01-04 15:25:18 -05:00 committed by Marge Bot
parent c679e7debd
commit e014e3b6be
7 changed files with 272 additions and 10 deletions

View File

@ -47,6 +47,7 @@
#include "varray.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
#include "util/set.h"
/* Debug flags */
@ -506,13 +507,19 @@ _mesa_delete_buffer_object(struct gl_context *ctx,
void
_mesa_reference_buffer_object_(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
struct gl_buffer_object *bufObj,
bool shared_binding)
{
if (*ptr) {
/* Unreference the old buffer */
struct gl_buffer_object *oldObj = *ptr;
if (p_atomic_dec_zero(&oldObj->RefCount)) {
/* Count references only if the context doesn't own the buffer or if
* ptr is a binding point shared by multiple contexts (such as a texture
* buffer object being a buffer bound within a texture object).
*/
if ((shared_binding || ctx != oldObj->Ctx) &&
p_atomic_dec_zero(&oldObj->RefCount)) {
assert(ctx->Driver.DeleteBuffer);
ctx->Driver.DeleteBuffer(ctx, oldObj);
}
@ -523,7 +530,8 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
if (bufObj) {
/* reference new buffer */
p_atomic_inc(&bufObj->RefCount);
if (shared_binding || ctx != bufObj->Ctx)
p_atomic_inc(&bufObj->RefCount);
*ptr = bufObj;
}
}
@ -903,6 +911,59 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
}
}
/**
* Zombie buffers are buffers that were created by one context and deleted
* by another context. The creating context holds a global reference for each
* buffer it created that can't be unreferenced when another context deletes
* it. Such a buffer becomes a zombie, which means that it's no longer usable
* by OpenGL, but the creating context still holds its global reference of
* the buffer. Only the creating context can remove the reference, which is
* what this function does.
*
* For all zombie buffers, decrement the reference count if the current
* context owns the buffer.
*/
static void
unreference_zombie_buffers_for_ctx(struct gl_context *ctx)
{
/* It's assumed that the mutex of Shared->BufferObjects is locked. */
set_foreach(ctx->Shared->ZombieBufferObjects, entry) {
struct gl_buffer_object *buf = (struct gl_buffer_object *)entry->key;
if (buf->Ctx == ctx) {
_mesa_set_remove(ctx->Shared->ZombieBufferObjects, entry);
buf->Ctx = NULL;
_mesa_reference_buffer_object(ctx, &buf, NULL);
}
}
}
/**
* When a context creates buffers, it holds a global buffer reference count
* for each buffer and doesn't update their RefCount. When the context is
* destroyed before the buffers are destroyed, the context must remove
* its global reference from the buffers, so that the buffers can live
* on their own.
*
* At this point, the buffers shouldn't be bound in any bounding point owned
* by the context. (it would crash if they did)
*/
static void
detach_unrefcounted_buffer_from_ctx(void *data, void *userData)
{
struct gl_context *ctx = (struct gl_context *)userData;
struct gl_buffer_object *buf = (struct gl_buffer_object *)data;
if (buf->Ctx == ctx) {
/* Detach the current context from live objects. There should be no
* bound buffer in the context at this point, therefore we can just
* unreference the global reference. Other contexts and texture objects
* might still be using the buffer.
*/
buf->Ctx = NULL;
_mesa_reference_buffer_object(ctx, &buf, NULL);
}
}
void
_mesa_free_buffer_objects( struct gl_context *ctx )
@ -946,6 +1007,28 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
NULL);
}
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
unreference_zombie_buffers_for_ctx(ctx);
_mesa_HashWalkLocked(ctx->Shared->BufferObjects,
detach_unrefcounted_buffer_from_ctx, ctx);
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
}
/**
* Create a buffer object that will be backed by an OpenGL buffer ID
* where the creating context will hold one global buffer reference instead
* of updating buffer RefCount for every binding point.
*
* This shouldn't be used for internal buffers.
*/
static struct gl_buffer_object *
new_gl_buffer_object(struct gl_context *ctx, GLuint id)
{
struct gl_buffer_object *buf = ctx->Driver.NewBufferObject(ctx, id);
buf->Ctx = ctx;
buf->RefCount++; /* global buffer reference held by the context */
return buf;
}
bool
@ -965,7 +1048,7 @@ _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
*buf_handle = ctx->Driver.NewBufferObject(ctx, buffer);
*buf_handle = new_gl_buffer_object(ctx, buffer);
if (!*buf_handle) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
return false;
@ -1447,6 +1530,82 @@ bind_buffer_base_atomic_buffer(struct gl_context *ctx,
bind_atomic_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
}
struct hash_walk_input {
struct gl_context *ctx;
struct gl_buffer_object *buf;
};
/**
* When a buffer ID is deleted, the buffer is unbound from the current VAO
* but stays bound in other VAOs until they are deleted too.
* When the context owns the buffer reference globally, it doesn't count
* buffer references for the context. When the buffer is deleted, the context
* gives up its ownership, and thus it has to increase the buffer reference
* count for each binding point where the buffer is bound.
*/
static void
detach_ctx_from_vao_buffers(void *data, void *user)
{
struct gl_context *ctx = ((struct hash_walk_input *)user)->ctx;
struct gl_buffer_object *buf = ((struct hash_walk_input *)user)->buf;
struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *)data;
/* The buffer should already be unbound in the currently-bound VAO. */
if (vao == ctx->Array.VAO)
return;
/* Increase the reference count for each binding point where the buffer is
* bound.
*/
unsigned add_count = 0;
if (vao->IndexBufferObj == buf)
add_count++;
for (unsigned i = 0; i < ARRAY_SIZE(vao->BufferBinding); i++) {
if (vao->BufferBinding[i].BufferObj == buf)
add_count++;
}
if (add_count)
p_atomic_add(&buf->RefCount, add_count);
}
/**
* When a buffer ID is deleted, the buffer is unbound from the current
* transform feedback object but stays bound in other TFBs until they are
* deleted too.
*
* When the context owns the buffer reference globally, it doesn't count
* buffer references for the context. When the buffer is deleted, the context
* gives up its ownership, and thus it has to increase the buffer reference
* count for each binding point where the buffer is bound.
*/
static void
detach_ctx_from_tfb_buffers(void *data, void *user)
{
struct gl_context *ctx = ((struct hash_walk_input *)user)->ctx;
struct gl_buffer_object *buf = ((struct hash_walk_input *)user)->buf;
struct gl_transform_feedback_object *tfb =
(struct gl_transform_feedback_object *)data;
/* The buffer should already be unbound in the currently-bound TFB. */
if (tfb == ctx->TransformFeedback.CurrentObject)
return;
/* Increase the reference count for each binding point where the buffer is
* bound.
*/
unsigned add_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(tfb->Buffers); i++) {
if (tfb->Buffers[i] == buf)
add_count++;
}
if (add_count)
p_atomic_add(&buf->RefCount, add_count);
}
/**
* Delete a set of buffer objects.
*
@ -1460,6 +1619,7 @@ delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
_mesa_HashLockMaybeLocked(ctx->Shared->BufferObjects,
ctx->BufferObjectsLocked);
unreference_zombie_buffers_for_ctx(ctx);
for (GLsizei i = 0; i < n; i++) {
struct gl_buffer_object *bufObj =
@ -1586,6 +1746,36 @@ delete_buffers(struct gl_context *ctx, GLsizei n, const GLuint *ids)
* which would introduce more runtime overhead than this.
*/
bufObj->DeletePending = GL_TRUE;
if (bufObj->Ctx == ctx) {
struct hash_walk_input input = {ctx, bufObj};
/* Increase reference counts for all binding points where
* the buffer remains bound after deleting. This is needed to
* enable reference counting for the buffer for this context
* because the context only holds the global buffer reference
* while the GL buffer ID exists.
*/
_mesa_HashWalk(ctx->Array.Objects,
detach_ctx_from_vao_buffers, &input);
detach_ctx_from_vao_buffers(ctx->Array.DefaultVAO, &input);
_mesa_HashWalk(ctx->TransformFeedback.Objects,
detach_ctx_from_tfb_buffers, &input);
detach_ctx_from_tfb_buffers(ctx->TransformFeedback.DefaultObject,
&input);
/* Remove the context reference where the context holds one
* reference for the lifetime of the buffer ID to skip refcount
* atomics instead of each binding point holding the reference.
*/
p_atomic_dec(&bufObj->RefCount);
bufObj->Ctx = NULL;
} else if (bufObj->Ctx) {
/* Only the context holding it can release it. */
_mesa_set_add(ctx->Shared->ZombieBufferObjects, bufObj);
}
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
@ -1645,7 +1835,7 @@ create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
for (int i = 0; i < n; i++) {
if (dsa) {
assert(ctx->Driver.NewBufferObject);
buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
buf = new_gl_buffer_object(ctx, buffers[i]);
if (!buf) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
_mesa_HashUnlockMaybeLocked(ctx->Shared->BufferObjects,

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@ -105,15 +105,33 @@ _mesa_delete_buffer_object(struct gl_context *ctx,
extern void
_mesa_reference_buffer_object_(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
struct gl_buffer_object *bufObj,
bool shared_binding);
/**
* Assign a buffer into a pointer with reference counting. The destination
* must be private within a context.
*/
static inline void
_mesa_reference_buffer_object(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
{
if (*ptr != bufObj)
_mesa_reference_buffer_object_(ctx, ptr, bufObj);
_mesa_reference_buffer_object_(ctx, ptr, bufObj, false);
}
/**
* Assign a buffer into a pointer with reference counting. The destination
* must be shareable among multiple contexts.
*/
static inline void
_mesa_reference_buffer_object_shared(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
{
if (*ptr != bufObj)
_mesa_reference_buffer_object_(ctx, ptr, bufObj, true);
}
extern GLuint

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@ -1346,7 +1346,6 @@ _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output)
_mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
_mesa_free_attrib_data(ctx);
_mesa_free_buffer_objects(ctx);
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
_mesa_free_image_textures(ctx);
@ -1367,6 +1366,11 @@ _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output)
_mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
/* This must be called after all buffers are unbound because global buffer
* references that this context holds will be removed.
*/
_mesa_free_buffer_objects(ctx);
/* free dispatch tables */
free(ctx->BeginEnd);
free(ctx->OutsideBeginEnd);

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@ -1402,6 +1402,34 @@ struct gl_buffer_object
GLint RefCount;
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */
/**
* The context that holds a global buffer reference for the lifetime of
* the GL buffer ID to skip refcounting for all its private bind points.
* Other contexts must still do refcounting as usual. Shared binding points
* like TBO within gl_texture_object are always refcounted.
*
* Implementation details:
* - Only the context that creates the buffer ("creating context") skips
* refcounting.
* - Only buffers represented by an OpenGL buffer ID skip refcounting.
* Other internal buffers don't. (glthread requires refcounting for
* internal buffers, etc.)
* - glDeleteBuffers removes the global buffer reference and increments
* RefCount for all private bind points where the deleted buffer is bound
* (e.g. unbound VAOs that are not changed by glDeleteBuffers),
* effectively enabling refcounting for that context. This is the main
* point where the global buffer reference is removed.
* - glDeleteBuffers called from a different context adds the buffer into
* the ZombieBufferObjects list, which is a way to notify the creating
* context that it should remove its global buffer reference to allow
* freeing the buffer. The creating context walks over that list in a few
* GL functions.
* - xxxDestroyContext walks over all buffers and removes its global
* reference from those buffers that it created.
*/
struct gl_context *Ctx;
GLenum16 Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
GLbitfield StorageFlags; /**< GL_MAP_PERSISTENT_BIT, etc. */
GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
@ -3401,6 +3429,19 @@ struct gl_shared_state
struct _mesa_HashTable *BufferObjects;
/* Buffer objects released by a different context than the one that
* created them. Since the creating context holds one global buffer
* reference for each buffer it created and skips reference counting,
* deleting a buffer by another context can't touch the buffer reference
* held by the context that created it. Only the creating context can
* remove its global buffer reference.
*
* This list contains all buffers that were deleted by a different context
* than the one that created them. This list should be probed by all
* contexts regularly and remove references of those buffers that they own.
*/
struct set *ZombieBufferObjects;
/** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects;

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@ -85,6 +85,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->ShaderObjects = _mesa_NewHashTable();
shared->BufferObjects = _mesa_NewHashTable();
shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
/* GL_ARB_sampler_objects */
shared->SamplerObjects = _mesa_NewHashTable();
@ -391,6 +393,13 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->BufferObjects);
}
if (shared->ZombieBufferObjects) {
set_foreach(shared->ZombieBufferObjects, entry) {
assert(!"ZombieBufferObjects should be empty");
}
_mesa_set_destroy(shared->ZombieBufferObjects, NULL);
}
if (shared->FrameBuffers) {
_mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
_mesa_DeleteHashTable(shared->FrameBuffers);

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@ -6335,7 +6335,7 @@ texture_buffer_range(struct gl_context *ctx,
_mesa_lock_texture(ctx, texObj);
{
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
_mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
texObj->BufferObjectFormat = internalFormat;
texObj->_BufferObjectFormat = format;
texObj->BufferOffset = offset;

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@ -447,7 +447,7 @@ _mesa_delete_texture_object(struct gl_context *ctx,
/* Delete all texture/image handles. */
_mesa_delete_texture_handles(ctx, texObj);
_mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
_mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
/* destroy the mutex -- it may have allocated memory (eg on bsd) */
simple_mtx_destroy(&texObj->Mutex);