gallivm: do texture swizzle after shadow compare

We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE
functionality is handled properly.

This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except
for glsl-fs-shadow2dproj-bias.shader_test which fails because of a
bug in the GLSL compiler (fd.o 32395).
This commit is contained in:
Brian Paul 2010-12-14 10:38:15 -07:00
parent 68c41a25b4
commit dfbc20593e
2 changed files with 2 additions and 4 deletions

View File

@ -1098,6 +1098,4 @@ lp_build_sample_aos(struct lp_build_sample_context *bld,
texel_out[2] = unswizzled[2]; texel_out[2] = unswizzled[2];
texel_out[3] = unswizzled[3]; texel_out[3] = unswizzled[3];
} }
apply_sampler_swizzle(bld, texel_out);
} }

View File

@ -187,8 +187,6 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
border_chan_vec, texel_out[chan]); border_chan_vec, texel_out[chan]);
} }
} }
apply_sampler_swizzle(bld, texel_out);
} }
@ -1268,4 +1266,6 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
} }
lp_build_sample_compare(&bld, r, texel_out); lp_build_sample_compare(&bld, r, texel_out);
apply_sampler_swizzle(&bld, texel_out);
} }