gallivm: Fix calculating rho for 3d textures for the single-quad case

Discovered by accident, this looks like a very old typo bug.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2012-05-24 21:05:13 +02:00 committed by José Fonseca
parent 529476b5e4
commit dfbb18bdb5
1 changed files with 1 additions and 2 deletions

View File

@ -256,9 +256,8 @@ lp_build_rho(struct lp_build_sample_context *bld,
rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, "");
rho = lp_build_max(float_bld, rho_s, rho_t);
if (dims >= 3) {
rho_r = LLVMBuildExtractElement(builder, rho_vec, index0, "");
rho_r = LLVMBuildExtractElement(builder, rho_vec, index2, "");
rho = lp_build_max(float_bld, rho, rho_r);
}
}