gallivm: Fix calculating rho for 3d textures for the single-quad case
Discovered by accident, this looks like a very old typo bug. Signed-off-by: José Fonseca <jfonseca@vmware.com>
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@ -256,9 +256,8 @@ lp_build_rho(struct lp_build_sample_context *bld,
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rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, "");
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rho = lp_build_max(float_bld, rho_s, rho_t);
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if (dims >= 3) {
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rho_r = LLVMBuildExtractElement(builder, rho_vec, index0, "");
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rho_r = LLVMBuildExtractElement(builder, rho_vec, index2, "");
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rho = lp_build_max(float_bld, rho, rho_r);
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}
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}
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