st/nine: Do not call ID3DPresent_GetCursorPos for sw cursor

For sw cursor we do not tell wine the cursor position (the app
tells us directly). We shouldn't use ID3DPresent_GetCursorPos.

device->cursor.pos already contains the coordinates the app
gave us.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
This commit is contained in:
Axel Davy 2015-03-21 22:23:56 +01:00
parent 78b304e2f9
commit df6f1f77cc
1 changed files with 4 additions and 3 deletions

View File

@ -575,9 +575,10 @@ handle_draw_cursor_and_hud( struct NineSwapChain9 *This, struct pipe_resource *r
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
ID3DPresent_GetCursorPos(This->present, &device->cursor.pos);
/* NOTE: blit messes up when box.x + box.width < 0, fix driver */
/* NOTE: blit messes up when box.x + box.width < 0, fix driver
* NOTE2: device->cursor.pos contains coordinates relative to the screen.
* This happens to be also the position of the cursor when we are fullscreen.
* We don't use sw cursor for Windowed mode */
blit.dst.box.x = MAX2(device->cursor.pos.x, 0) - device->cursor.hotspot.x;
blit.dst.box.y = MAX2(device->cursor.pos.y, 0) - device->cursor.hotspot.y;
blit.dst.box.width = blit.src.box.width;