glsl: add support for AMD_vertex_shader_viewport_index

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tested-by: Tobias Droste <tdroste@gmx.de>
This commit is contained in:
Ilia Mirkin 2014-07-02 12:12:51 -04:00
parent e593953b50
commit df61553070
4 changed files with 8 additions and 0 deletions

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@ -815,6 +815,8 @@ builtin_variable_generator::generate_vs_special_vars()
add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
if (state->AMD_vertex_shader_layer_enable)
add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
if (state->AMD_vertex_shader_viewport_index_enable)
add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
if (compatibility) {
add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal");

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@ -2133,6 +2133,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
if (extensions->AMD_vertex_shader_viewport_index)
add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1);
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);

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@ -552,6 +552,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),

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@ -461,6 +461,8 @@ struct _mesa_glsl_parse_state {
bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
bool AMD_vertex_shader_viewport_index_enable;
bool AMD_vertex_shader_viewport_index_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;