intel: Be more conservative in disabling tiling to save memory.
Improves GLB2.7 trex performance 1.01985% +/- 0.721366% on my IVB (n=10) and by 3.38771% +/- 0.584241% (n=15) on my HSW, due to a 32x32 ARGB8888 cubemap going from untiled to tiled. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -346,11 +346,13 @@ intel_miptree_choose_tiling(struct intel_context *intel,
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base_format == GL_DEPTH_STENCIL_EXT))
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return I915_TILING_Y;
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/* If the width is smaller than a tile, don't bother tiling. */
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if (width0 < 64)
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int minimum_pitch = mt->total_width * mt->cpp;
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/* If the width is much smaller than a tile, don't bother tiling. */
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if (minimum_pitch < 64)
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return I915_TILING_NONE;
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if (ALIGN(mt->total_width * mt->cpp, 512) >= 32768) {
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if (ALIGN(minimum_pitch, 512) >= 32768) {
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perf_debug("%dx%d miptree too large to blit, falling back to untiled",
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mt->total_width, mt->total_height);
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return I915_TILING_NONE;
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