glsl: Make the generated sources build rules more like NIR
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -39,7 +39,7 @@ LOCAL_C_INCLUDES += \
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LOCAL_GENERATED_SOURCES += $(addprefix $(intermediates)/, \
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$(LIBGLCPP_GENERATED_FILES) \
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$(LIBGLSL_GENERATED_CXX_FILES))
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$(LIBGLSL_GENERATED_FILES))
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define local-l-or-ll-to-c-or-cpp
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@mkdir -p $(dir $@)
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@ -116,9 +116,7 @@ glsl_libglsl_la_LIBADD = \
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glsl/libglcpp.la
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glsl_libglsl_la_SOURCES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp \
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glsl/glsl_parser.h \
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$(LIBGLSL_GENERATED_FILES) \
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$(LIBGLSL_FILES)
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@ -144,9 +144,10 @@ GLSL_COMPILER_CXX_FILES = \
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glsl/standalone.h
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# libglsl generated sources
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LIBGLSL_GENERATED_CXX_FILES = \
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LIBGLSL_GENERATED_FILES = \
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glsl/glsl_lexer.cpp \
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glsl/glsl_parser.cpp
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glsl/glsl_parser.cpp \
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glsl/glsl_parser.h
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# libglcpp
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