zink: fix cubemap lowering for array samplers
each sampler is 1 driver location, so use the base variable
Fixes: 2d745904ca
("zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass")
fixes:
dEQP-GL45-ES31.functional.shaders.opaque_type_indexing.sampler.const_expression.*.samplercubearray
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17008>
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@ -391,7 +391,9 @@ rewrite_cube_var_type(nir_builder *b, nir_tex_instr *tex)
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nir_foreach_variable_with_modes(var, b->shader, nir_var_uniform) {
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if (!glsl_type_is_sampler(glsl_without_array(var->type)))
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continue;
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if (var->data.driver_location == index) {
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unsigned size = glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1;
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if (var->data.driver_location == index ||
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(var->data.driver_location < index && var->data.driver_location + size > index)) {
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sampler = var;
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break;
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}
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