nouveau: fix viewport clipping initialization

This commit is contained in:
Patrice Mandin 2007-02-03 13:22:42 +01:00
parent 1c25561e30
commit de24b01b05
1 changed files with 6 additions and 5 deletions

View File

@ -612,10 +612,13 @@ static void nv10WindowMoved(nouveauContextPtr nmesa)
OUT_RING_CACHE((h << 16) | y);
/* something to do with clears, possibly doesn't belong here */
BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
OUT_RING(0);
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
OUT_RING_CACHE(((w+x) << 16) | x | 0x800);
OUT_RING_CACHE(((h+y) << 16) | y | 0x800);
OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
for (i=1; i<7; i++) {
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
@ -651,14 +654,12 @@ static GLboolean nv10InitCard(nouveauContextPtr nmesa)
OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
OUT_RING(0x00100001);
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
OUT_RING(0);
return GL_FALSE;
return GL_TRUE;
}
/* Update buffer offset/pitch/format */