nouveau: fix viewport clipping initialization
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1c25561e30
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de24b01b05
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@ -612,10 +612,13 @@ static void nv10WindowMoved(nouveauContextPtr nmesa)
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OUT_RING_CACHE((h << 16) | y);
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/* something to do with clears, possibly doesn't belong here */
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BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
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OUT_RING(0);
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BEGIN_RING_CACHE(NvSub3D,
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NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
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OUT_RING_CACHE(((w+x) << 16) | x | 0x800);
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OUT_RING_CACHE(((h+y) << 16) | y | 0x800);
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OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
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OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
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for (i=1; i<7; i++) {
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BEGIN_RING_CACHE(NvSub3D,
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NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
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@ -651,14 +654,12 @@ static GLboolean nv10InitCard(nouveauContextPtr nmesa)
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OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
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OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
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BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
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OUT_RING(0);
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BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
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OUT_RING(0x00100001);
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BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
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OUT_RING(0);
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return GL_FALSE;
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return GL_TRUE;
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}
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/* Update buffer offset/pitch/format */
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