radeonsi: Fix sampler offsets for shader intrinsic.

The sampler number is in TGSI source register 1, and the S_LOAD_DWORD*
instructions take offsets in DWORDs, not bytes.
This commit is contained in:
Michel Dänzer 2012-04-19 10:35:31 +02:00 committed by Michel Dänzer
parent 7103a18c12
commit de12c6cb54
1 changed files with 2 additions and 2 deletions

View File

@ -450,12 +450,12 @@ static void tex_fetch_args(
/* Resource */
emit_data->args[2] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 2);
emit_data->args[3] = lp_build_const_int32(bld_base->base.gallivm,
32 * emit_data->inst->Src[2].Register.Index);
8 * emit_data->inst->Src[1].Register.Index);
/* Sampler */
emit_data->args[4] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 1);
emit_data->args[5] = lp_build_const_int32(bld_base->base.gallivm,
16 * emit_data->inst->Src[2].Register.Index);
4 * emit_data->inst->Src[1].Register.Index);
/* Dimensions */
/* XXX: We might want to pass this information to the shader at some. */