anv: Emit 3DSTATE_HS/TE/DS packets.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke 2016-11-21 00:45:57 -08:00
parent 08b5713068
commit de05ecba9f
2 changed files with 89 additions and 4 deletions

View File

@ -1005,6 +1005,94 @@ emit_3dstate_vs(struct anv_pipeline *pipeline)
}
}
static void
emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline)
{
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds);
return;
}
const struct gen_device_info *devinfo = &pipeline->device->info;
const struct anv_shader_bin *tcs_bin =
pipeline->shaders[MESA_SHADER_TESS_CTRL];
const struct anv_shader_bin *tes_bin =
pipeline->shaders[MESA_SHADER_TESS_EVAL];
const struct brw_tcs_prog_data *tcs_prog_data = get_tcs_prog_data(pipeline);
const struct brw_tes_prog_data *tes_prog_data = get_tes_prog_data(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs) {
hs.FunctionEnable = true;
hs.StatisticsEnable = true;
hs.KernelStartPointer = tcs_bin->kernel.offset;
hs.SamplerCount = get_sampler_count(tcs_bin);
hs.BindingTableEntryCount = get_binding_table_entry_count(tcs_bin);
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.VertexURBEntryReadLength = 0;
hs.VertexURBEntryReadOffset = 0;
hs.DispatchGRFStartRegisterForURBData =
tcs_prog_data->base.base.dispatch_grf_start_reg;
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
hs.ScratchSpaceBasePointer =
get_scratch_address(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te) {
te.Partitioning = tes_prog_data->partitioning;
te.OutputTopology = tes_prog_data->output_topology;
te.TEDomain = tes_prog_data->domain;
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds) {
ds.FunctionEnable = true;
ds.StatisticsEnable = true;
ds.KernelStartPointer = tes_bin->kernel.offset;
ds.SamplerCount = get_sampler_count(tes_bin);
ds.BindingTableEntryCount = get_binding_table_entry_count(tes_bin);
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
ds.ComputeWCoordinateEnable =
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
ds.PatchURBEntryReadLength = tes_prog_data->base.urb_read_length;
ds.PatchURBEntryReadOffset = 0;
ds.DispatchGRFStartRegisterForURBData =
tes_prog_data->base.base.dispatch_grf_start_reg;
#if GEN_GEN >= 8
ds.VertexURBEntryOutputReadOffset = 1;
ds.VertexURBEntryOutputLength =
(tes_prog_data->base.vue_map.num_slots + 1) / 2 - 1;
ds.DispatchMode =
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
DISPATCH_MODE_SIMD4X2;
ds.UserClipDistanceClipTestEnableBitmask =
tes_prog_data->base.clip_distance_mask;
ds.UserClipDistanceCullTestEnableBitmask =
tes_prog_data->base.cull_distance_mask;
#endif
ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
ds.ScratchSpaceBasePointer =
get_scratch_address(pipeline, MESA_SHADER_TESS_EVAL, tes_bin);
}
}
static void
emit_3dstate_gs(struct anv_pipeline *pipeline)
{
@ -1356,6 +1444,7 @@ genX(graphics_pipeline_create)(
#endif
emit_3dstate_vs(pipeline);
emit_3dstate_hs_te_ds(pipeline);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, subpass, pCreateInfo->pMultisampleState);

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@ -55,10 +55,6 @@ genX(init_device_state)(struct anv_device *device)
anv_batch_emit(&batch, GENX(3DSTATE_VF_STATISTICS), vfs)
vfs.StatisticsEnable = true;
anv_batch_emit(&batch, GENX(3DSTATE_HS), hs);
anv_batch_emit(&batch, GENX(3DSTATE_TE), ts);
anv_batch_emit(&batch, GENX(3DSTATE_DS), ds);
anv_batch_emit(&batch, GENX(3DSTATE_AA_LINE_PARAMETERS), aa);
anv_batch_emit(&batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {