nir/linker: fill up uniform_storage with explicit data

Specifically, offset, stride (coming from arrays or matrices) and
row_major.

On GLSL, most of that info is computed using the layout qualifier, but
on ARB_gl_spirv they are explicit, and for Mesa, included on the
glsl_type.

From ARB_gl_spirv spec:

   "Mapping of layouts

      std140/std430 -> explicit *Offset*, *ArrayStride*, and
                       *MatrixStride* Decoration on struct members""

    "7.6.2.spv SPIR-V Uniform Offsets and Strides

    The SPIR-V decorations *GLSLShared* or *GLSLPacked* must not be
    used. A variable in the *Uniform* Storage Class decorated as a
    *Block* must be explicitly laid out using the *Offset*,
    *ArrayStride*, and *MatrixStride* decorations"

For offset we needed to include the parent and index_in_parent while
processing the type, as the offset is maintained on glsl_struct_field
of the parent type, not on the type itself.

v2: Fix the default values for MATRIX_STRIDE, ARRAY_STRIDE and
    ROW_MAJOR when the variable is not backed by a buffer object
    (Antia Puentes).

v3: Update after Jason series "SPIR-V: Use NIR deref instructions for
    UBO/SSBO access" that included just one explicit stride, instead
    of a previous patch we wrote that had matrix_stride and
    array_stride (Alejandro)

Signed-off-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Alejandro Piñeiro 2018-08-31 12:20:49 +02:00 committed by Arcady Goldmints-Orlov
parent eb50d1d2a6
commit de05a6ccf5
1 changed files with 47 additions and 5 deletions

View File

@ -282,6 +282,8 @@ nir_link_uniform(struct gl_context *ctx,
struct gl_program *stage_program,
gl_shader_stage stage,
const struct glsl_type *type,
const struct glsl_type *parent_type,
unsigned index_in_parent,
int location,
struct nir_link_uniforms_state *state)
{
@ -309,7 +311,7 @@ nir_link_uniform(struct gl_context *ctx,
field_type = glsl_get_array_element(type);
int entries = nir_link_uniform(ctx, prog, stage_program, stage,
field_type, location,
field_type, type, i, location,
state);
if (entries == -1)
return -1;
@ -371,15 +373,54 @@ nir_link_uniform(struct gl_context *ctx,
uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var);
/* Set fields whose default value depend on the variable being inside a
* block.
*
* From the OpenGL 4.6 spec, 7.3 Program objects:
*
* "For the property ARRAY_STRIDE, ... For active variables not declared
* as an array of basic types, zero is written to params. For active
* variables not backed by a buffer object, -1 is written to params,
* regardless of the variable type."
*
* "For the property MATRIX_STRIDE, ... For active variables not declared
* as a matrix or array of matrices, zero is written to params. For active
* variables not backed by a buffer object, -1 is written to params,
* regardless of the variable type."
*
* For the property IS_ROW_MAJOR, ... For active variables backed by a
* buffer object, declared as a single matrix or array of matrices, and
* stored in row-major order, one is written to params. For all other
* active variables, zero is written to params.
*/
uniform->array_stride = -1;
uniform->matrix_stride = -1;
uniform->row_major = false;
if (nir_variable_is_in_block(state->current_var)) {
uniform->array_stride = glsl_type_is_array(type) ?
glsl_get_explicit_stride(type) : 0;
if (glsl_type_is_matrix(type)) {
assert(parent_type);
uniform->matrix_stride = glsl_get_explicit_stride(type);
uniform->row_major = glsl_matrix_type_is_row_major(type);
} else {
uniform->matrix_stride = 0;
}
}
if (parent_type)
uniform->offset = glsl_get_struct_field_offset(parent_type, index_in_parent);
else
uniform->offset = 0;
/* @FIXME: the initialization of the following will be done as we
* implement support for their specific features, like SSBO, atomics,
* etc.
*/
uniform->block_index = -1;
uniform->offset = -1;
uniform->matrix_stride = -1;
uniform->array_stride = -1;
uniform->row_major = false;
uniform->builtin = false;
uniform->atomic_buffer_index = -1;
uniform->top_level_array_size = 0;
@ -543,6 +584,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
state.current_type = type_tree;
int res = nir_link_uniform(ctx, prog, sh->Program, shader_type, type,
NULL, 0,
location, &state);
free_type_tree(type_tree);