iris: Use shader_info rather than vs_prog_data for draw parameter checks
brw_compile_vs sets the vs_prog_data fields based on the NIR program's system values read info field. We can use that directly, enabling more cleanups in the next patches. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
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@ -1220,16 +1220,17 @@ iris_update_compiled_vs(struct iris_context *ice)
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IRIS_STAGE_DIRTY_CONSTANTS_VS;
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shs->sysvals_need_upload = true;
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const struct brw_vs_prog_data *vs_prog_data =
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(void *) shader->prog_data;
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const struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
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const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance;
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const bool uses_derived_draw_params = vs_prog_data->uses_drawid ||
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vs_prog_data->uses_is_indexed_draw;
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const struct shader_info *info = &ish->nir->info;
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const bool uses_draw_params =
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BITSET_TEST(info->system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
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BITSET_TEST(info->system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
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const bool uses_derived_draw_params =
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BITSET_TEST(info->system_values_read, SYSTEM_VALUE_DRAW_ID) ||
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BITSET_TEST(info->system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW);
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const bool needs_sgvs_element = uses_draw_params ||
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vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_vertexid;
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BITSET_TEST(info->system_values_read, SYSTEM_VALUE_INSTANCE_ID) ||
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BITSET_TEST(info->system_values_read,
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SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
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if (ice->state.vs_uses_draw_params != uses_draw_params ||
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ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
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@ -1242,6 +1243,8 @@ iris_update_compiled_vs(struct iris_context *ice)
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ice->state.vs_needs_sgvs_element = needs_sgvs_element;
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ice->state.vs_needs_edge_flag = ish->needs_edge_flag;
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const struct brw_vue_prog_data *vue_prog_data =
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(void *) shader->prog_data;
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check_urb_size(ice, vue_prog_data->urb_entry_size, MESA_SHADER_VERTEX);
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}
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}
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