venus: initial support for queue/fence/semaphore
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Ryan Neph <ryanneph@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5800>
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@ -52,6 +52,8 @@ struct vn_instance;
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struct vn_physical_device;
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struct vn_device;
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struct vn_queue;
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struct vn_fence;
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struct vn_semaphore;
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struct vn_command_buffer;
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struct vn_cs_encoder;
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@ -96,6 +96,9 @@ struct vn_device {
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struct vn_instance *instance;
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struct vn_physical_device *physical_device;
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struct vn_queue *queues;
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uint32_t queue_count;
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};
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VK_DEFINE_HANDLE_CASTS(vn_device,
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base.base.base,
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@ -106,9 +109,68 @@ struct vn_queue {
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struct vn_object_base base;
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struct vn_device *device;
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uint32_t family;
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uint32_t index;
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uint32_t flags;
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uint32_t sync_queue_index;
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struct vn_renderer_sync *idle_sync;
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uint64_t idle_sync_value;
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};
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VK_DEFINE_HANDLE_CASTS(vn_queue, base.base, VkQueue, VK_OBJECT_TYPE_QUEUE)
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enum vn_sync_type {
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/* no payload */
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VN_SYNC_TYPE_INVALID,
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/* When we signal or reset, we update both the device object and the
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* renderer sync. When we wait or query, we use the renderer sync only.
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*
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* TODO VkFence does not need the device object
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*/
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VN_SYNC_TYPE_SYNC,
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/* device object only; no renderer sync */
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VN_SYNC_TYPE_DEVICE_ONLY,
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/* already signaled by WSI */
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VN_SYNC_TYPE_WSI_SIGNALED,
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};
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struct vn_sync_payload {
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enum vn_sync_type type;
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struct vn_renderer_sync *sync;
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};
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struct vn_fence {
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struct vn_object_base base;
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struct vn_sync_payload *payload;
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struct vn_sync_payload permanent;
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struct vn_sync_payload temporary;
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};
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VK_DEFINE_NONDISP_HANDLE_CASTS(vn_fence,
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base.base,
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VkFence,
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VK_OBJECT_TYPE_FENCE)
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struct vn_semaphore {
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struct vn_object_base base;
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VkSemaphoreType type;
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struct vn_sync_payload *payload;
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struct vn_sync_payload permanent;
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struct vn_sync_payload temporary;
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};
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VK_DEFINE_NONDISP_HANDLE_CASTS(vn_semaphore,
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base.base,
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VkSemaphore,
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VK_OBJECT_TYPE_SEMAPHORE)
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struct vn_command_buffer {
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struct vn_object_base base;
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@ -138,4 +200,10 @@ void
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vn_instance_submit_command(struct vn_instance *instance,
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struct vn_instance_submit_command *submit);
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void
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vn_fence_signal_wsi(struct vn_device *dev, struct vn_fence *fence);
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void
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vn_semaphore_signal_wsi(struct vn_device *dev, struct vn_semaphore *sem);
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#endif /* VN_DEVICE_H */
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