d3d1x: propagate DepthBiasClamp to rasterizer cso

This commit is contained in:
Christoph Bumiller 2011-09-24 13:27:08 +02:00
parent 5def3b7be1
commit ddb5cd0a7b
1 changed files with 1 additions and 2 deletions

View File

@ -504,11 +504,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
else
state.cull_face = PIPE_FACE_NONE;
state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
/* TODO: is this correct? */
/* TODO: we are ignoring depthBiasClamp! */
state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
state.offset_units = rasterizer_desc->DepthBias;
state.offset_clamp = rasterizer_desc->DepthBiasClamp;
state.scissor = !!rasterizer_desc->ScissorEnable;
state.multisample = !!rasterizer_desc->MultisampleEnable;
state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;