d3d1x: propagate DepthBiasClamp to rasterizer cso
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@ -504,11 +504,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
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else
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state.cull_face = PIPE_FACE_NONE;
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state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
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/* TODO: is this correct? */
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/* TODO: we are ignoring depthBiasClamp! */
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state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
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state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
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state.offset_units = rasterizer_desc->DepthBias;
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state.offset_clamp = rasterizer_desc->DepthBiasClamp;
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state.scissor = !!rasterizer_desc->ScissorEnable;
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state.multisample = !!rasterizer_desc->MultisampleEnable;
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state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
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