v3dv: assert that our framebuffers are single sampled
This makes it easier to track CTS test fails related to multisampling, which we don't support yet. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -1856,6 +1856,9 @@ cmd_buffer_emit_render_pass_rcl(struct v3dv_cmd_buffer *cmd_buffer)
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const struct v3dv_image *image = iview->image;
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const struct v3dv_image *image = iview->image;
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const struct v3d_resource_slice *slice = &image->slices[iview->base_level];
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const struct v3d_resource_slice *slice = &image->slices[iview->base_level];
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/* FIXME */
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assert(image->samples == VK_SAMPLE_COUNT_1_BIT);
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const uint32_t *clear_color =
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const uint32_t *clear_color =
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&state->attachments[attachment_idx].clear_value.color[0];
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&state->attachments[attachment_idx].clear_value.color[0];
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