Remove leftover dead code.

Fix defect reported by Coverity Scan.

Logically dead code (DEADCODE)
dead_error_line: Execution cannot reach this statement: return;.

Fixes: bdf93f4e3b ("v3dv/cmd_buffer: return early for draw commands if there is nothing to draw")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9890>
This commit is contained in:
Vinson Lee 2021-03-28 20:34:41 -07:00
parent 3d1022382c
commit ddab996589
1 changed files with 2 additions and 8 deletions

View File

@ -4484,16 +4484,13 @@ v3dv_CmdDrawIndirect(VkCommandBuffer commandBuffer,
uint32_t drawCount,
uint32_t stride)
{
/* drawCount is the number of draws to execute, and can be zero. */
if (drawCount == 0)
return;
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer);
/* drawCount is the number of draws to execute, and can be zero. */
if (drawCount == 0)
return;
cmd_buffer_emit_pre_draw(cmd_buffer);
struct v3dv_job *job = cmd_buffer->state.job;
@ -4522,16 +4519,13 @@ v3dv_CmdDrawIndexedIndirect(VkCommandBuffer commandBuffer,
uint32_t drawCount,
uint32_t stride)
{
/* drawCount is the number of draws to execute, and can be zero. */
if (drawCount == 0)
return;
V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer);
/* drawCount is the number of draws to execute, and can be zero. */
if (drawCount == 0)
return;
cmd_buffer_emit_pre_draw(cmd_buffer);
struct v3dv_job *job = cmd_buffer->state.job;