ci/freedreno: Mark a630 glx-visuals-depth/stencil as piglit flakes.
These seem to be present from the beginning of piglit runs. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10933>
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@ -12,6 +12,8 @@ glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1
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glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2
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glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2
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glx@glx-copy-sub-buffer samples=2
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glx@glx-copy-sub-buffer samples=2
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glx@glx-swap-copy
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glx@glx-swap-copy
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glx@glx-visuals-depth
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glx@glx-visuals-stencil
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# async shader compile asserts in shader_io_get_unique_index (slot=VARYING_SLOT_FOGC)
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# async shader compile asserts in shader_io_get_unique_index (slot=VARYING_SLOT_FOGC)
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shaders@glsl-fs-fogscale
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shaders@glsl-fs-fogscale
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