updated with version numbers, edits from Jon Leech

This commit is contained in:
Brian Paul 2000-06-23 17:34:47 +00:00
parent 4ec13a48b1
commit dd18a4f335
4 changed files with 16 additions and 16 deletions

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@ -20,7 +20,7 @@ Version
Number Number
??? 215
Dependencies Dependencies
@ -45,7 +45,7 @@ Issues
New Procedures and Functions New Procedures and Functions
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height ); int x, int y, int width, int height );
New Tokens New Tokens
@ -57,8 +57,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function The function
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height ); int x, int y, int width, int height );
may be used to copy a rectangular region of the back color buffer to may be used to copy a rectangular region of the back color buffer to
the front color buffer. This can be used to quickly repaint 3D windows the front color buffer. This can be used to quickly repaint 3D windows
@ -68,7 +68,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
<x> and <y> indicates the lower-left corner of the region to copy and <x> and <y> indicates the lower-left corner of the region to copy and
<width> and <height> indicate the size in pixels. Coordinate (0,0) <width> and <height> indicate the size in pixels. Coordinate (0,0)
corresponds to the lower-left pixel of the window, like glReadPixels. corresponds to the lower-left pixel of the window, like glReadPixels.
GLX Protocol GLX Protocol
None at this time. The extension is implemented in terms of ordinary None at this time. The extension is implemented in terms of ordinary

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@ -1,10 +1,10 @@
Name Name
MESA_copy_sub_buffer MESA_pixmap_colormap
Name Strings Name Strings
GLX_MESA_copy_sub_buffer GLX_MESA_pixmap_colormap
Contact Contact
@ -20,7 +20,7 @@ Version
Number Number
??? 216
Dependencies Dependencies
@ -50,7 +50,7 @@ Issues
New Procedures and Functions New Procedures and Functions
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap ); Pixmap pixmap, Colormap cmap );
New Tokens New Tokens
@ -66,8 +66,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function The function
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap ); Pixmap pixmap, Colormap cmap );
allows one to create a GLXPixmap with a specific colormap. The image allows one to create a GLXPixmap with a specific colormap. The image
rendered into the pixmap may then be copied to a window (which uses the rendered into the pixmap may then be copied to a window (which uses the

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@ -20,7 +20,7 @@ Version
Number Number
??? 217
Dependencies Dependencies
@ -58,7 +58,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
The function The function
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
causes all software ancilliary buffers (back buffer, depth, stencil, causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately accum, etc) associated with the named drawable to be immediately

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@ -20,7 +20,7 @@ Version
Number Number
??? 218
Dependencies Dependencies
@ -47,7 +47,7 @@ New Procedures and Functions
New Tokens New Tokens
GLX_3DFX_WINDOW_MODE_MESA 0x1 GLX_3DFX_WINDOW_MODE_MESA 0x1
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
@ -56,7 +56,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
mode or rendering into an X window. An application can switch between mode or rendering into an X window. An application can switch between
full-screen and window rendering with the command: full-screen and window rendering with the command:
GLboolean glXSet3DfxModeMESA( GLint mode ); GLboolean glXSet3DfxModeMESA( GLint mode );
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window <mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode. rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.