From f7273f2a2741b34ee4d31b0c734bcb3de92098c1 Mon Sep 17 00:00:00 2001 From: Christoph Bumiller Date: Sun, 21 Mar 2010 14:05:20 +0100 Subject: [PATCH] nv50: report driver as GLSL capable There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie. --- src/gallium/drivers/nv50/nv50_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c index 8fab06c55da..1a4606d9e25 100644 --- a/src/gallium/drivers/nv50/nv50_screen.c +++ b/src/gallium/drivers/nv50/nv50_screen.c @@ -109,7 +109,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param) case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_GLSL: - return 0; + return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: