diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index e505a1d23b3..92cfab34a2e 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -242,6 +242,7 @@ nir_visitor::visit(ir_variable *ir) var->data.centroid = ir->data.centroid; var->data.sample = ir->data.sample; var->data.invariant = ir->data.invariant; + var->data.location = ir->data.location; switch(ir->data.mode) { case ir_var_auto: @@ -260,7 +261,13 @@ nir_visitor::visit(ir_variable *ir) break; case ir_var_shader_in: - var->data.mode = nir_var_shader_in; + if (ir->data.location == VARYING_SLOT_FACE) { + /* For whatever reason, GLSL IR makes gl_FrontFacing an input */ + var->data.location = SYSTEM_VALUE_FRONT_FACE; + var->data.mode = nir_var_system_value; + } else { + var->data.mode = nir_var_shader_in; + } break; case ir_var_shader_out: @@ -312,7 +319,6 @@ nir_visitor::visit(ir_variable *ir) unreachable("not reached"); } - var->data.location = ir->data.location; var->data.index = ir->data.index; var->data.binding = ir->data.binding; /* XXX Get rid of buffer_index */