zink: fix tessellation shader key matching.

I happened to run heaven with tess enabled on zink and was seeing 6fps,
and lots of shader recompiles, turns out the tess shader key was
never getting matched properly.

Fixes: 62b8daa889 ("zink: set shader key size to 0 for non-generated tcs")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15843>
This commit is contained in:
Dave Airlie 2022-04-11 09:32:41 +10:00 committed by Marge Bot
parent ec05155c30
commit dd078d13cb
1 changed files with 12 additions and 7 deletions

View File

@ -67,9 +67,11 @@ debug_describe_zink_compute_program(char *buf, const struct zink_compute_program
}
static bool
shader_key_matches(const struct zink_shader_module *zm, const struct zink_shader_key *key, unsigned num_uniforms)
shader_key_matches(const struct zink_shader_module *zm, bool ignore_size,
const struct zink_shader_key *key, unsigned num_uniforms)
{
if (zm->key_size != key->size || zm->num_uniforms != num_uniforms || zm->has_nonseamless != !!key->base.nonseamless_cube_mask)
bool key_size_differs = ignore_size ? false : zm->key_size != key->size;
if (key_size_differs || zm->num_uniforms != num_uniforms || zm->has_nonseamless != !!key->base.nonseamless_cube_mask)
return false;
const uint32_t nonseamless_size = zm->has_nonseamless ? sizeof(uint32_t) : 0;
return !memcmp(zm->key, key, zm->key_size) &&
@ -97,7 +99,11 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
struct zink_shader_module *zm = NULL;
unsigned inline_size = 0, nonseamless_size = 0;
struct zink_shader_key *key = &state->shader_keys.key[pstage];
bool ignore_key_size = false;
if (pstage == PIPE_SHADER_TESS_CTRL && !zs->is_generated) {
/* non-generated tcs won't use the shader key */
ignore_key_size = true;
}
if (ctx && zs->nir->info.num_inlinable_uniforms &&
ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(pstage)) {
if (screen->is_cpu || prog->inlined_variant_count[pstage] < ZINK_MAX_INLINED_VARIANTS)
@ -110,7 +116,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
struct zink_shader_module *iter, *next;
LIST_FOR_EACH_ENTRY_SAFE(iter, next, &prog->shader_cache[pstage][!!nonseamless_size][!!inline_size], list) {
if (!shader_key_matches(iter, key, inline_size))
if (!shader_key_matches(iter, ignore_key_size, key, inline_size))
continue;
list_delinit(&iter->list);
zm = iter;
@ -135,8 +141,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
zm->shader = mod;
list_inithead(&zm->list);
zm->num_uniforms = inline_size;
if (pstage != PIPE_SHADER_TESS_CTRL || zs->is_generated) {
/* non-generated tcs won't use the shader key */
if (!ignore_key_size) {
zm->key_size = key->size;
memcpy(zm->key, key, key->size);
} else {
@ -292,7 +297,7 @@ update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *c
if (inline_size || nonseamless_size) {
struct zink_shader_module *iter, *next;
LIST_FOR_EACH_ENTRY_SAFE(iter, next, &comp->shader_cache[!!nonseamless_size], list) {
if (!shader_key_matches(iter, key, inline_size))
if (!shader_key_matches(iter, false, key, inline_size))
continue;
list_delinit(&iter->list);
zm = iter;