Revert "gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP"
There are GPUs that do not support this feature.
This reverts commit e871abe452
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
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dcc0e23438
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@ -387,6 +387,9 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
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return 0;
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#endif
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case PIPE_CAP_TEXTURE_SHADOW_MAP: /* Enables ARB_shadow */
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return 1;
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default:
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unreachable("bad PIPE_CAP_*");
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}
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@ -34,6 +34,9 @@ The integer capabilities:
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bound.
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* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
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* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
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* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
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can do the depth texture / Z comparison operation in TEX instructions
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for shadow testing.
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* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
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supported.
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* ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
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@ -693,6 +693,7 @@ enum pipe_cap
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PIPE_CAP_MAX_RENDER_TARGETS,
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PIPE_CAP_OCCLUSION_QUERY,
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PIPE_CAP_QUERY_TIME_ELAPSED,
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PIPE_CAP_TEXTURE_SHADOW_MAP,
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PIPE_CAP_TEXTURE_SWIZZLE,
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PIPE_CAP_MAX_TEXTURE_2D_SIZE,
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PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
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@ -704,6 +704,7 @@ void st_init_extensions(struct pipe_screen *screen,
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{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
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{ o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
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{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
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{ o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
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{ o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
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{ o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
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{ o(ARB_gl_spirv), PIPE_CAP_GL_SPIRV },
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@ -730,6 +731,7 @@ void st_init_extensions(struct pipe_screen *screen,
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{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
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{ o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
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{ o(ARB_shader_texture_lod), PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD },
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{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
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{ o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
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{ o(ARB_spirv_extensions), PIPE_CAP_GL_SPIRV },
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{ o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
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@ -994,13 +996,11 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->ARB_explicit_uniform_location = GL_TRUE;
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extensions->ARB_fragment_coord_conventions = GL_TRUE;
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extensions->ARB_fragment_program = GL_TRUE;
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extensions->ARB_fragment_program_shadow = GL_TRUE;
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extensions->ARB_fragment_shader = GL_TRUE;
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extensions->ARB_half_float_vertex = GL_TRUE;
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extensions->ARB_internalformat_query = GL_TRUE;
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extensions->ARB_internalformat_query2 = GL_TRUE;
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extensions->ARB_map_buffer_range = GL_TRUE;
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extensions->ARB_shadow = GL_TRUE;
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extensions->ARB_sync = GL_TRUE;
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extensions->ARB_texture_border_clamp = GL_TRUE;
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extensions->ARB_texture_cube_map = GL_TRUE;
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