v3dv: create a v3dv_bo struct and reference it from v3dv_device_memory

So we have a lower level representation of a buffer object that we can
manipulate that is not tied to a Vulkan representation of memory. This
will be useful as we start allocating driver internal buffers, such as
command lists.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2019-12-10 12:00:49 +01:00 committed by Marge Bot
parent d9a7ba317c
commit dc005f2677
5 changed files with 218 additions and 116 deletions

View File

@ -52,6 +52,7 @@ v3dv_extensions_h = custom_target(
)
libv3dv_files = files(
'v3dv_bo.c',
'v3dv_cmd_buffer.c',
'v3dv_debug.c',
'v3dv_debug.h',

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@ -0,0 +1,145 @@
/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include <errno.h>
#include <sys/mman.h>
#include "drm-uapi/v3d_drm.h"
bool
v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo)
{
const uint32_t page_align = 4096; /* Always allocate full pages */
size = align(size, page_align);
struct drm_v3d_create_bo create = {
.size = size
};
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
if (ret != 0)
return false;
assert(create.offset % page_align == 0);
assert((create.offset & 0xffffffff) == create.offset);
bo->handle = create.handle;
bo->size = size;
bo->offset = create.offset;
bo->map = NULL;
bo->map_size = 0;
return true;
}
bool
v3dv_bo_free(struct v3dv_device *device, struct v3dv_bo *bo)
{
assert(bo);
if (bo->map)
v3dv_bo_unmap(device, bo);
struct drm_gem_close c;
memset(&c, 0, sizeof(c));
c.handle = bo->handle;
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_GEM_CLOSE, &c);
if (ret != 0)
fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno));
return ret == 0;
}
bool
v3dv_bo_map_unsynchronized(struct v3dv_device *device,
struct v3dv_bo *bo,
uint32_t size)
{
assert(bo != NULL && size <= bo->size);
struct drm_v3d_mmap_bo map;
memset(&map, 0, sizeof(map));
map.handle = bo->handle;
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
if (ret != 0) {
fprintf(stderr, "map ioctl failure\n");
return false;
}
bo->map = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED,
device->fd, map.offset);
if (bo->map == MAP_FAILED) {
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
bo->handle, (long long)map.offset, (uint32_t)bo->size);
return false;
}
VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false));
bo->map_size = size;
return true;
}
bool
v3dv_bo_wait(struct v3dv_device *device,
struct v3dv_bo *bo,
uint64_t timeout_ns)
{
struct drm_v3d_wait_bo wait = {
.handle = bo->handle,
.timeout_ns = timeout_ns,
};
return v3dv_ioctl(device->fd, DRM_IOCTL_V3D_WAIT_BO, &wait) == 0;
}
bool
v3dv_bo_map(struct v3dv_device *device, struct v3dv_bo *bo, uint32_t size)
{
assert(bo && size <= bo->size);
bool ok = v3dv_bo_map_unsynchronized(device, bo, size);
if (!ok)
return false;
const uint64_t infinite = 0xffffffffffffffffull;
ok = v3dv_bo_wait(device, bo, infinite);
if (!ok) {
fprintf(stderr, "memory wait for map failed\n");
return false;
}
return true;
}
void
v3dv_bo_unmap(struct v3dv_device *device, struct v3dv_bo *bo)
{
assert(bo && bo->map && bo->map_size > 0);
munmap(bo->map, bo->map_size);
VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0));
bo->map = NULL;
bo->map_size = 0;
}

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@ -0,0 +1,50 @@
/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3DV_BO_H
#define V3DV_BO_H
struct v3dv_device;
struct v3dv_bo {
uint32_t handle;
uint32_t size;
uint32_t offset;
uint32_t map_size;
void *map;
};
bool v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, struct v3dv_bo *bo);
bool v3dv_bo_free(struct v3dv_device *device, struct v3dv_bo *bo);
bool v3dv_bo_wait(struct v3dv_device *device, struct v3dv_bo *bo, uint64_t timeout_ns);
bool v3dv_bo_map_unsynchronized(struct v3dv_device *device, struct v3dv_bo *bo, uint32_t size);
bool v3dv_bo_map(struct v3dv_device *device, struct v3dv_bo *bo, uint32_t size);
void v3dv_bo_unmap(struct v3dv_device *device, struct v3dv_bo *bo);
#endif /* V3DV_BO_H */

View File

@ -1015,96 +1015,18 @@ device_alloc(struct v3dv_device *device,
struct v3dv_device_memory *mem,
VkDeviceSize size)
{
/* FIXME: implement a BO cache like in v3d */
/* Our kernel interface is 32-bit */
assert((size & 0xffffffff) == size);
const uint32_t page_align = 4096; /* Always allocate full pages */
size = align(size, page_align);
struct drm_v3d_create_bo create = {
.size = size
};
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
if (ret != 0)
bool ok = v3dv_bo_alloc(device, size, &mem->bo);
if (!ok)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
assert(create.offset % page_align == 0);
assert((create.offset & 0xffffffff) == create.offset);
mem->handle = create.handle;
mem->size = size;
mem->offset = create.offset;
mem->map = NULL;
mem->map_size = 0;
return VK_SUCCESS;
}
static void
device_free(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
struct drm_gem_close c;
memset(&c, 0, sizeof(c));
c.handle = mem->handle;
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_GEM_CLOSE, &c);
if (ret != 0)
fprintf(stderr, "close object %d: %s\n", mem->handle, strerror(errno));
}
static VkResult
device_map_unsynchronized(struct v3dv_device *device,
struct v3dv_device_memory *mem,
uint32_t size)
{
assert(mem != NULL && size < mem->size);
/* From the spec:
*
* "After a successful call to vkMapMemory the memory object memory is
* considered to be currently host mapped. It is an application error to
* call vkMapMemory on a memory object that is already host mapped."
*/
assert(mem->map = NULL);
struct drm_v3d_mmap_bo map;
memset(&map, 0, sizeof(map));
map.handle = mem->handle;
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
if (ret != 0) {
fprintf(stderr, "map ioctl failure\n");
return VK_ERROR_MEMORY_MAP_FAILED;
}
mem->map = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED,
device->fd, map.offset);
if (mem->map == MAP_FAILED) {
fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
mem->handle, (long long)map.offset, (uint32_t)mem->size);
return VK_ERROR_MEMORY_MAP_FAILED;
}
VG(VALGRIND_MALLOCLIKE_BLOCK(mem->map, mem->size, 0, false));
mem->map_size = size;
return VK_SUCCESS;
}
static bool
device_memory_wait(struct v3dv_device *device,
struct v3dv_device_memory *mem,
uint64_t timeout_ns)
{
struct drm_v3d_wait_bo wait = {
.handle = mem->handle,
.timeout_ns = timeout_ns,
};
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
if (ret == -1)
return -errno;
else
return 0;
v3dv_bo_free(device, &mem->bo);
}
static VkResult
@ -1112,16 +1034,17 @@ device_map(struct v3dv_device *device,
struct v3dv_device_memory *mem,
uint32_t size)
{
VkResult result = device_map_unsynchronized(device, mem, size);
if (result != VK_SUCCESS)
return result;
/* From the spec:
*
* "After a successful call to vkMapMemory the memory object memory is
* considered to be currently host mapped. It is an application error to
* call vkMapMemory on a memory object that is already host mapped."
*/
assert(mem && mem->bo.map == NULL);
const uint64_t infinite = 0xffffffffffffffffull;
bool ok = device_memory_wait(device, mem, infinite);
if (!ok) {
fprintf(stderr, "memory wait for map failed\n");
bool ok = v3dv_bo_map(device, &mem->bo, size);
if (!ok)
return VK_ERROR_MEMORY_MAP_FAILED;
}
return VK_SUCCESS;
}
@ -1129,19 +1052,8 @@ device_map(struct v3dv_device *device,
static void
device_unmap(struct v3dv_device *device, struct v3dv_device_memory *mem)
{
assert(mem->map && mem->map_size > 0);
munmap(mem->map, mem->map_size);
VG(VALGRIND_FREELIKE_BLOCK(mem->map, 0));
mem->map = NULL;
mem->map_size = 0;
struct drm_gem_close c;
memset(&c, 0, sizeof(c));
c.handle = mem->handle;
int ret = v3dv_ioctl(device->fd, DRM_IOCTL_GEM_CLOSE, &c);
if (ret != 0)
fprintf(stderr, "close object %d: %s\n", mem->handle, strerror(errno));
assert(mem && mem->bo.map && mem->bo.map_size > 0);
v3dv_bo_unmap(device, &mem->bo);
}
VkResult
@ -1184,7 +1096,7 @@ v3dv_FreeMemory(VkDevice _device,
if (mem == NULL)
return;
if (mem->map)
if (mem->bo.map)
v3dv_UnmapMemory(_device, _mem);
device_free(device, mem);
@ -1208,14 +1120,14 @@ v3dv_MapMemory(VkDevice _device,
return VK_SUCCESS;
}
assert(offset < mem->size);
assert(offset < mem->bo.size);
/* We always map from the beginning of the region, so if our offset
* is not 0 and we are not mapping the entire region, we need to
* add the offset to the map size.
*/
if (size == VK_WHOLE_SIZE)
size = mem->size;
size = mem->bo.size;
else if (offset > 0)
size += offset;
@ -1223,7 +1135,7 @@ v3dv_MapMemory(VkDevice _device,
if (result != VK_SUCCESS)
return vk_error(device->instance, result);
*ppData = ((uint8_t *) mem->map) + offset;
*ppData = ((uint8_t *) mem->bo.map) + offset;
return VK_SUCCESS;
}
@ -1292,7 +1204,7 @@ v3dv_BindImageMemory(VkDevice _device,
* vkGetImageMemoryRequirements with image"
*/
assert(memoryOffset % image->alignment == 0);
assert(memoryOffset < mem->size);
assert(memoryOffset < mem->bo.size);
image->mem = mem;
image->mem_offset = memoryOffset;
@ -1329,7 +1241,7 @@ v3dv_BindBufferMemory(VkDevice _device,
* vkGetBufferMemoryRequirements with buffer"
*/
assert(memoryOffset % buffer->alignment == 0);
assert(memoryOffset < mem->size);
assert(memoryOffset < mem->bo.size);
buffer->mem = mem;
buffer->mem_offset = memoryOffset;

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@ -53,6 +53,7 @@
#include "v3dv_entrypoints.h"
#include "v3dv_extensions.h"
#include "v3dv_bo.h"
#include "vk_alloc.h"
#include "simulator/v3d_simulator.h"
@ -166,14 +167,7 @@ struct v3dv_device {
};
struct v3dv_device_memory {
/* FIXME: Can we refactor and resuse v3d_bo here? */
uint32_t handle;
VkDeviceSize size;
VkDeviceSize offset;
VkDeviceSize map_size;
void *map;
struct v3dv_bo bo;
const VkMemoryType *type;
};