progs: remove beos subdir

This commit is contained in:
Brian Paul 2010-06-04 17:27:50 -06:00
parent 700717175c
commit db3b92b42f
5 changed files with 0 additions and 560 deletions

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demo
GLInfo
sample

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// Small app to display GL infos
#include <stdio.h>
#include <string.h>
#include <Application.h>
#include <Window.h>
#include <OutlineListView.h>
#include <ScrollView.h>
#include <GLView.h>
#include <String.h>
#include <GL/gl.h>
#include <GL/glu.h>
#define GLUT_INFO 1
#ifdef GLUT_INFO
#include <GL/glut.h>
#endif
class GLInfoWindow : public BWindow
{
public:
GLInfoWindow(BRect frame);
virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
private:
BGLView *gl;
BOutlineListView *list;
BScrollView *scroller;
};
class GLInfoApp : public BApplication
{
public:
GLInfoApp();
private:
GLInfoWindow *window;
};
GLInfoApp::GLInfoApp()
: BApplication("application/x-vnd.OBOS-GLInfo")
{
window = new GLInfoWindow(BRect(50, 50, 350, 350));
}
GLInfoWindow::GLInfoWindow(BRect frame)
: BWindow(frame, "OpenGL Info", B_TITLED_WINDOW, 0)
{
BRect r = Bounds();
char *s;
BString l;
// Add a outline list view
r.right -= B_V_SCROLL_BAR_WIDTH;
list = new BOutlineListView(r, "GLInfoList", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
scroller = new BScrollView("GLInfoListScroller", list, B_FOLLOW_ALL_SIDES,
B_WILL_DRAW | B_FRAME_EVENTS, false, true);
gl = new BGLView(r, "opengl", B_FOLLOW_ALL_SIDES, 0, BGL_RGB | BGL_DOUBLE);
gl->Hide();
AddChild(gl);
AddChild(scroller);
Show();
LockLooper();
// gl->LockGL();
list->AddItem(new BStringItem("OpenGL", 0));
s = (char *) glGetString(GL_VENDOR);
if (s) {
l = ""; l << "Vendor Name: " << s;
list->AddItem(new BStringItem(l.String(), 1));
}
s = (char *) glGetString(GL_VERSION);
if (s) {
l = ""; l << "Version: " << s;
list->AddItem(new BStringItem(l.String(), 1));
}
s = (char *) glGetString(GL_RENDERER);
if (s) {
l = ""; l << "Renderer Name: " << s;
list->AddItem(new BStringItem(l.String(), 1));
}
s = (char *) glGetString(GL_EXTENSIONS);
if (s) {
list->AddItem(new BStringItem("Extensions", 1));
while (*s) {
char extname[255];
int n = strcspn(s, " ");
strncpy(extname, s, n);
extname[n] = 0;
list->AddItem(new BStringItem(extname, 2));
if (! s[n])
break;
s += (n + 1); // next !
}
}
list->AddItem(new BStringItem("GLU", 0));
s = (char *) gluGetString(GLU_VERSION);
if (s) {
l = ""; l << "Version: " << s;
list->AddItem(new BStringItem(l.String(), 1));
}
s = (char *) gluGetString(GLU_EXTENSIONS);
if (s) {
list->AddItem(new BStringItem("Extensions", 1));
while (*s) {
char extname[255];
int n = strcspn(s, " ");
strncpy(extname, s, n);
extname[n] = 0;
list->AddItem(new BStringItem(extname, 2));
if (! s[n])
break;
s += (n + 1); // next !
}
}
#ifdef GLUT_INFO
list->AddItem(new BStringItem("GLUT", 0));
l = "API version: "; l << GLUT_API_VERSION;
list->AddItem(new BStringItem(l.String(), 1));
#endif
// gl->UnlockGL();
UnlockLooper();
}
int main(int argc, char *argv[])
{
GLInfoApp *app = new GLInfoApp;
app->Run();
delete app;
return 0;
}

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# progs/beos/Makefile
TOP = ../..
include $(TOP)/configs/current
# Makefile for BeOS demos
# Written by Brian Paul
# This file is in the public domain.
#
# Modified by Philippe Houdoin
LDFLAGS += -soname=_APP_
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
INCLUDES = -I. -I- -I../../include
default: demo sample GLInfo
clean:
-rm -f demo sample GLInfo
-rm -f *.o
demo: demo.o
$(LD) demo.o $(LDFLAGS) $(LIBS) -o $@
sample: sample.o
$(LD) sample.o $(LDFLAGS) $(LIBS) -o $@
GTLInfo: GLInfo.o
$(LD) GLInfo.o $(INCLUDES) $(LDFLAGS) $(LIBS) -o $@
.cpp.o:
$(CC) -c $< $(INCLUDES) $(CFLAGS) -o $@

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// Simple BeOS GLView demo
// Written by Brian Paul
// Changes by Philippe Houdoin
// This file is in the public domain.
#include <stdio.h>
#include <Application.h>
#include <Window.h>
#include <GLView.h>
class MyGL : public BGLView
{
public:
MyGL(BRect rect, char *name, ulong options);
virtual void AttachedToWindow();
virtual void Pulse();
virtual void FrameResized(float w, float h);
private:
void Render();
void Reshape(float w, float h);
float mAngle;
};
class MyWindow : public BWindow
{
public:
MyWindow(BRect frame);
virtual bool QuitRequested();
};
MyWindow::MyWindow(BRect frame)
: BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE)
{
// Make OpenGL view and put it in the window
BRect r = Bounds();
r.InsetBy(5, 5);
MyGL *gl = new MyGL(r, "GL", BGL_RGB | BGL_DOUBLE);
AddChild(gl);
SetPulseRate(1000000 / 30);
}
bool MyWindow::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
MyGL::MyGL(BRect rect, char *name, ulong options)
: BGLView(rect, name, B_FOLLOW_ALL_SIDES, B_PULSE_NEEDED, options)
{
mAngle = 0.0;
}
void MyGL::AttachedToWindow()
{
BGLView::AttachedToWindow();
LockGL();
glClearColor(0.7, 0.7, 0, 0);
Reshape(Bounds().Width(), Bounds().Height());
UnlockGL();
}
void MyGL::FrameResized(float w, float h)
{
BGLView::FrameResized(w, h);
LockGL();
Reshape(w, h);
UnlockGL();
Render();
}
void MyGL::Pulse()
{
mAngle += 1.0;
Render();
}
void MyGL::Render()
{
LockGL();
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotated(mAngle, 0, 0, 1);
glColor3f(0, 0, 1);
glBegin(GL_POLYGON);
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glVertex2f( 1, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
SwapBuffers();
UnlockGL();
}
void MyGL::Reshape(float w, float h)
{
glViewport(0, 0, (int) (w + 1), (int) (h + 1));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 10, 30);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -18);
}
int main(int argc, char *argv[])
{
BApplication *app = new BApplication("application/demo");
// make top-level window
MyWindow *win = new MyWindow(BRect(100, 100, 500, 500));
win->Show();
app->Run();
delete app;
return 0;
}

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// sample BGLView app from the Be Book
#include <stdio.h>
#include <Application.h>
#include <Window.h>
#include <GLView.h>
class SampleGLView : public BGLView
{
public:
SampleGLView(BRect frame, uint32 type);
virtual void AttachedToWindow(void);
virtual void FrameResized(float newWidth, float newHeight);
virtual void ErrorCallback(GLenum which);
void Render(void);
private:
void gInit(void);
void gDraw(void);
void gReshape(int width, int height);
float width;
float height;
};
class SampleGLWindow : public BWindow
{
public:
SampleGLWindow(BRect frame, uint32 type);
virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
private:
SampleGLView *theView;
};
class SampleGLApp : public BApplication
{
public:
SampleGLApp();
private:
SampleGLWindow *theWindow;
};
SampleGLApp::SampleGLApp()
: BApplication("application/x-vnd.sample")
{
BRect windowRect;
uint32 type = BGL_RGB|BGL_DOUBLE;
windowRect.Set(50, 50, 350, 350);
theWindow = new SampleGLWindow(windowRect, type);
}
SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
: BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
{
theView = new SampleGLView(Bounds(), type);
AddChild(theView);
Show();
theView->Render();
}
SampleGLView::SampleGLView(BRect frame, uint32 type)
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
{
width = frame.right-frame.left;
height = frame.bottom-frame.top;
}
void SampleGLView::AttachedToWindow(void)
{
LockGL();
BGLView::AttachedToWindow();
gInit();
gReshape(width, height);
UnlockGL();
}
void SampleGLView::FrameResized(float newWidth, float newHeight)
{
BGLView::FrameResized(newWidth, newHeight);
LockGL();
width = newWidth;
height = newHeight;
gReshape(width,height);
UnlockGL();
Render();
}
void SampleGLView::ErrorCallback(GLenum whichError)
{
// fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
// fprintf(stderr, " %s\\n", gluErrorString(whichError));
}
// globals
GLenum use_stipple_mode; // GL_TRUE to use dashed lines
GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines
GLint linesize; // Line width
GLint pointsize; // Point diameter
float pntA[3] = {
-160.0, 0.0, 0.0
};
float pntB[3] = {
-130.0, 0.0, 0.0
};
void SampleGLView::gInit(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glLineStipple(1, 0xF0E0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
use_stipple_mode = GL_FALSE;
use_smooth_mode = GL_TRUE;
linesize = 2;
pointsize = 6;
}
void SampleGLView::gDraw(void)
{
GLint i;
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(linesize);
/*
if (use_stipple_mode) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}
*/
glDisable(GL_POINT_SMOOTH);
glPushMatrix();
glPointSize(pointsize); // Set size for point
for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
if (use_smooth_mode) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glColor3f(1.0, 1.0, 0.0); // Set color for line
glBegin(GL_LINE_STRIP); // And create the line
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
glColor3f(0.0, 1.0, 0.0); // Set color for point
glBegin(GL_POINTS);
glVertex3fv(pntA); // Draw point at one end
glVertex3fv(pntB); // Draw point at other end
glEnd();
}
glPopMatrix(); // Done with matrix
}
void SampleGLView::gReshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-175, 175, -175, 175, -1, 1);
glMatrixMode(GL_MODELVIEW);
}
void SampleGLView::Render(void)
{
LockGL();
gDraw();
SwapBuffers();
UnlockGL();
}
int main(int argc, char *argv[])
{
SampleGLApp *app = new SampleGLApp;
app->Run();
delete app;
return 0;
}