progs: remove beos subdir
This commit is contained in:
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700717175c
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db3b92b42f
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@ -1,3 +0,0 @@
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demo
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GLInfo
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sample
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@ -1,151 +0,0 @@
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// Small app to display GL infos
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#include <stdio.h>
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#include <string.h>
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#include <Application.h>
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#include <Window.h>
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#include <OutlineListView.h>
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#include <ScrollView.h>
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#include <GLView.h>
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#include <String.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define GLUT_INFO 1
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#ifdef GLUT_INFO
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#include <GL/glut.h>
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#endif
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class GLInfoWindow : public BWindow
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{
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public:
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GLInfoWindow(BRect frame);
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virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
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private:
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BGLView *gl;
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BOutlineListView *list;
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BScrollView *scroller;
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};
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class GLInfoApp : public BApplication
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{
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public:
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GLInfoApp();
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private:
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GLInfoWindow *window;
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};
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GLInfoApp::GLInfoApp()
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: BApplication("application/x-vnd.OBOS-GLInfo")
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{
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window = new GLInfoWindow(BRect(50, 50, 350, 350));
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}
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GLInfoWindow::GLInfoWindow(BRect frame)
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: BWindow(frame, "OpenGL Info", B_TITLED_WINDOW, 0)
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{
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BRect r = Bounds();
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char *s;
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BString l;
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// Add a outline list view
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r.right -= B_V_SCROLL_BAR_WIDTH;
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list = new BOutlineListView(r, "GLInfoList", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
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scroller = new BScrollView("GLInfoListScroller", list, B_FOLLOW_ALL_SIDES,
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B_WILL_DRAW | B_FRAME_EVENTS, false, true);
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gl = new BGLView(r, "opengl", B_FOLLOW_ALL_SIDES, 0, BGL_RGB | BGL_DOUBLE);
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gl->Hide();
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AddChild(gl);
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AddChild(scroller);
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Show();
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LockLooper();
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// gl->LockGL();
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list->AddItem(new BStringItem("OpenGL", 0));
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s = (char *) glGetString(GL_VENDOR);
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if (s) {
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l = ""; l << "Vendor Name: " << s;
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list->AddItem(new BStringItem(l.String(), 1));
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}
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s = (char *) glGetString(GL_VERSION);
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if (s) {
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l = ""; l << "Version: " << s;
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list->AddItem(new BStringItem(l.String(), 1));
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}
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s = (char *) glGetString(GL_RENDERER);
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if (s) {
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l = ""; l << "Renderer Name: " << s;
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list->AddItem(new BStringItem(l.String(), 1));
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}
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s = (char *) glGetString(GL_EXTENSIONS);
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if (s) {
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list->AddItem(new BStringItem("Extensions", 1));
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while (*s) {
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char extname[255];
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int n = strcspn(s, " ");
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strncpy(extname, s, n);
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extname[n] = 0;
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list->AddItem(new BStringItem(extname, 2));
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if (! s[n])
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break;
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s += (n + 1); // next !
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}
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}
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list->AddItem(new BStringItem("GLU", 0));
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s = (char *) gluGetString(GLU_VERSION);
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if (s) {
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l = ""; l << "Version: " << s;
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list->AddItem(new BStringItem(l.String(), 1));
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}
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s = (char *) gluGetString(GLU_EXTENSIONS);
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if (s) {
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list->AddItem(new BStringItem("Extensions", 1));
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while (*s) {
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char extname[255];
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int n = strcspn(s, " ");
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strncpy(extname, s, n);
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extname[n] = 0;
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list->AddItem(new BStringItem(extname, 2));
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if (! s[n])
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break;
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s += (n + 1); // next !
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}
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}
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#ifdef GLUT_INFO
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list->AddItem(new BStringItem("GLUT", 0));
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l = "API version: "; l << GLUT_API_VERSION;
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list->AddItem(new BStringItem(l.String(), 1));
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#endif
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// gl->UnlockGL();
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UnlockLooper();
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}
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int main(int argc, char *argv[])
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{
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GLInfoApp *app = new GLInfoApp;
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app->Run();
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delete app;
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return 0;
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}
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@ -1,35 +0,0 @@
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# progs/beos/Makefile
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TOP = ../..
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include $(TOP)/configs/current
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# Makefile for BeOS demos
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# Written by Brian Paul
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# This file is in the public domain.
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#
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# Modified by Philippe Houdoin
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LDFLAGS += -soname=_APP_
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LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
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INCLUDES = -I. -I- -I../../include
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default: demo sample GLInfo
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clean:
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-rm -f demo sample GLInfo
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-rm -f *.o
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demo: demo.o
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$(LD) demo.o $(LDFLAGS) $(LIBS) -o $@
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sample: sample.o
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$(LD) sample.o $(LDFLAGS) $(LIBS) -o $@
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GTLInfo: GLInfo.o
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$(LD) GLInfo.o $(INCLUDES) $(LDFLAGS) $(LIBS) -o $@
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.cpp.o:
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$(CC) -c $< $(INCLUDES) $(CFLAGS) -o $@
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@ -1,146 +0,0 @@
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// Simple BeOS GLView demo
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// Written by Brian Paul
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// Changes by Philippe Houdoin
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// This file is in the public domain.
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#include <stdio.h>
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#include <Application.h>
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#include <Window.h>
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#include <GLView.h>
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class MyGL : public BGLView
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{
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public:
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MyGL(BRect rect, char *name, ulong options);
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virtual void AttachedToWindow();
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virtual void Pulse();
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virtual void FrameResized(float w, float h);
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private:
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void Render();
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void Reshape(float w, float h);
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float mAngle;
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};
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class MyWindow : public BWindow
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{
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public:
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MyWindow(BRect frame);
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virtual bool QuitRequested();
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};
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MyWindow::MyWindow(BRect frame)
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: BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE)
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{
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// Make OpenGL view and put it in the window
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BRect r = Bounds();
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r.InsetBy(5, 5);
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MyGL *gl = new MyGL(r, "GL", BGL_RGB | BGL_DOUBLE);
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AddChild(gl);
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SetPulseRate(1000000 / 30);
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}
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bool MyWindow::QuitRequested()
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{
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be_app->PostMessage(B_QUIT_REQUESTED);
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return true;
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}
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MyGL::MyGL(BRect rect, char *name, ulong options)
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: BGLView(rect, name, B_FOLLOW_ALL_SIDES, B_PULSE_NEEDED, options)
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{
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mAngle = 0.0;
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}
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void MyGL::AttachedToWindow()
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{
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BGLView::AttachedToWindow();
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LockGL();
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glClearColor(0.7, 0.7, 0, 0);
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Reshape(Bounds().Width(), Bounds().Height());
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UnlockGL();
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}
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void MyGL::FrameResized(float w, float h)
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{
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BGLView::FrameResized(w, h);
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LockGL();
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Reshape(w, h);
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UnlockGL();
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Render();
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}
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void MyGL::Pulse()
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{
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mAngle += 1.0;
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Render();
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}
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void MyGL::Render()
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{
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LockGL();
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotated(mAngle, 0, 0, 1);
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glColor3f(0, 0, 1);
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glBegin(GL_POLYGON);
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glVertex2f(-1, -1);
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glVertex2f( 1, -1);
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glVertex2f( 1, 1);
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glVertex2f(-1, 1);
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glEnd();
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glPopMatrix();
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SwapBuffers();
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UnlockGL();
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}
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void MyGL::Reshape(float w, float h)
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{
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glViewport(0, 0, (int) (w + 1), (int) (h + 1));
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 10, 30);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -18);
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}
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int main(int argc, char *argv[])
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{
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BApplication *app = new BApplication("application/demo");
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// make top-level window
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MyWindow *win = new MyWindow(BRect(100, 100, 500, 500));
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win->Show();
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app->Run();
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delete app;
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return 0;
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}
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// sample BGLView app from the Be Book
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#include <stdio.h>
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#include <Application.h>
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#include <Window.h>
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#include <GLView.h>
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class SampleGLView : public BGLView
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{
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public:
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SampleGLView(BRect frame, uint32 type);
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virtual void AttachedToWindow(void);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void ErrorCallback(GLenum which);
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void Render(void);
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private:
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void gInit(void);
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void gDraw(void);
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void gReshape(int width, int height);
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float width;
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float height;
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};
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class SampleGLWindow : public BWindow
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{
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public:
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SampleGLWindow(BRect frame, uint32 type);
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virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
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private:
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SampleGLView *theView;
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};
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class SampleGLApp : public BApplication
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{
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public:
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SampleGLApp();
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private:
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SampleGLWindow *theWindow;
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};
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SampleGLApp::SampleGLApp()
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: BApplication("application/x-vnd.sample")
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{
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BRect windowRect;
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uint32 type = BGL_RGB|BGL_DOUBLE;
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windowRect.Set(50, 50, 350, 350);
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theWindow = new SampleGLWindow(windowRect, type);
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}
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SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
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: BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
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{
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theView = new SampleGLView(Bounds(), type);
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AddChild(theView);
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Show();
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theView->Render();
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}
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SampleGLView::SampleGLView(BRect frame, uint32 type)
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: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
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{
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width = frame.right-frame.left;
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height = frame.bottom-frame.top;
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}
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void SampleGLView::AttachedToWindow(void)
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{
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LockGL();
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BGLView::AttachedToWindow();
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gInit();
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gReshape(width, height);
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UnlockGL();
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}
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void SampleGLView::FrameResized(float newWidth, float newHeight)
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{
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BGLView::FrameResized(newWidth, newHeight);
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LockGL();
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width = newWidth;
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height = newHeight;
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gReshape(width,height);
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UnlockGL();
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Render();
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}
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void SampleGLView::ErrorCallback(GLenum whichError)
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{
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// fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
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// fprintf(stderr, " %s\\n", gluErrorString(whichError));
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}
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// globals
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GLenum use_stipple_mode; // GL_TRUE to use dashed lines
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GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines
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GLint linesize; // Line width
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GLint pointsize; // Point diameter
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float pntA[3] = {
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-160.0, 0.0, 0.0
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};
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float pntB[3] = {
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-130.0, 0.0, 0.0
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};
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void SampleGLView::gInit(void)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glLineStipple(1, 0xF0E0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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use_stipple_mode = GL_FALSE;
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use_smooth_mode = GL_TRUE;
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linesize = 2;
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pointsize = 6;
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}
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void SampleGLView::gDraw(void)
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{
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GLint i;
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glClear(GL_COLOR_BUFFER_BIT);
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glLineWidth(linesize);
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/*
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if (use_stipple_mode) {
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glEnable(GL_LINE_STIPPLE);
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} else {
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glDisable(GL_LINE_STIPPLE);
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}
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*/
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glDisable(GL_POINT_SMOOTH);
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glPushMatrix();
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glPointSize(pointsize); // Set size for point
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for (i = 0; i < 360; i += 5) {
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glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
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if (use_smooth_mode) {
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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} else {
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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glColor3f(1.0, 1.0, 0.0); // Set color for line
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glBegin(GL_LINE_STRIP); // And create the line
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glVertex3fv(pntA);
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glVertex3fv(pntB);
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glEnd();
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glDisable(GL_POINT_SMOOTH);
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glDisable(GL_BLEND);
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glColor3f(0.0, 1.0, 0.0); // Set color for point
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glBegin(GL_POINTS);
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glVertex3fv(pntA); // Draw point at one end
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glVertex3fv(pntB); // Draw point at other end
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glEnd();
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}
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glPopMatrix(); // Done with matrix
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}
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void SampleGLView::gReshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-175, 175, -175, 175, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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}
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void SampleGLView::Render(void)
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{
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LockGL();
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gDraw();
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SwapBuffers();
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UnlockGL();
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}
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int main(int argc, char *argv[])
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{
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SampleGLApp *app = new SampleGLApp;
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app->Run();
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delete app;
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return 0;
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}
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