vbo: Fix up in-place splitting for non-contiguous/indexed primitives.
The in-place splitting code wasn't dealing with index buffers at all (and it was being called from vbo_split_prims for too big index buffers, causing some occasional corruption). Additionally, it wasn't taking into account primitives arrays with non-contiguous indices (e.g. given prim[0].start = 0 and prim[1].start = max_verts, it would happily call back the driver with (max_index - min_index) still greater than max_verts, causing infinite recursion). It still doesn't handle too large indexed vertex buffers: use vbo_split_copy for that.
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9f1ee5a864
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db0eb3a437
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@ -30,12 +30,15 @@
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "main/image.h"
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#include "vbo_split.h"
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#define MAX_PRIM 32
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/* Used for splitting without copying.
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/* Used for splitting without copying. No attempt is made to handle
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* too large indexed vertex buffers: In general you need to copy to do
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* that.
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*/
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struct split_context {
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GLcontext *ctx;
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@ -48,6 +51,7 @@ struct split_context {
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vbo_draw_func draw;
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const struct split_limits *limits;
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GLuint limit;
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struct _mesa_prim dstprim[MAX_PRIM];
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GLuint dstprim_nr;
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@ -58,38 +62,37 @@ struct split_context {
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static void flush_vertex( struct split_context *split )
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{
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GLuint min_index, max_index;
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struct _mesa_index_buffer ib;
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GLuint i;
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if (!split->dstprim_nr)
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return;
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min_index = split->dstprim[0].start;
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max_index = min_index + split->dstprim[0].count - 1;
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if (split->ib) {
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ib = *split->ib;
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for (i = 1; i < split->dstprim_nr; i++) {
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GLuint tmp_min = split->dstprim[i].start;
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GLuint tmp_max = tmp_min + split->dstprim[i].count - 1;
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ib.count = split->max_index - split->min_index + 1;
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ib.ptr += split->min_index * _mesa_sizeof_type(ib.type);
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if (tmp_min < min_index)
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min_index = tmp_min;
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if (tmp_max > max_index)
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max_index = tmp_max;
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/* Rebase the primitives to save index buffer entries. */
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for (i = 0; i < split->dstprim_nr; i++)
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split->dstprim[i].start -= split->min_index;
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}
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assert(max_index >= min_index);
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assert(split->max_index >= split->min_index);
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split->draw( split->ctx,
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split->array,
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split->dstprim,
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split->dstprim_nr,
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NULL,
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GL_TRUE,
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min_index,
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max_index);
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split->draw(split->ctx,
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split->array,
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split->dstprim,
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split->dstprim_nr,
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split->ib ? &ib : NULL,
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!split->ib,
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split->min_index,
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split->max_index);
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split->dstprim_nr = 0;
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split->min_index = ~0;
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split->max_index = 0;
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}
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@ -106,62 +109,67 @@ static struct _mesa_prim *next_outprim( struct split_context *split )
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}
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}
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static int align(int value, int alignment)
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static void update_index_bounds(struct split_context *split,
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const struct _mesa_prim *prim)
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{
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return (value + alignment - 1) & ~(alignment - 1);
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split->min_index = MIN2(split->min_index, prim->start);
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split->max_index = MAX2(split->max_index, prim->start + prim->count - 1);
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}
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/* Return the maximum amount of vertices that can be emitted for a
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* primitive starting at 'prim->start', depending on the previous
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* index bounds.
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*/
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static GLuint get_max_vertices(struct split_context *split,
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const struct _mesa_prim *prim)
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{
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if ((prim->start > split->min_index &&
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prim->start - split->min_index >= split->limit) ||
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(prim->start < split->max_index &&
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split->max_index - prim->start >= split->limit))
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/* "prim" starts too far away from the old range. */
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return 0;
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return MIN2(split->min_index, prim->start) + split->limit - prim->start;
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}
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/* Break large primitives into smaller ones. If not possible, convert
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* the primitive to indexed and pass to split_elts().
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*/
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static void split_prims( struct split_context *split)
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{
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GLuint csr = 0;
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GLuint i;
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for (i = 0; i < split->nr_prims; i++) {
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const struct _mesa_prim *prim = &split->prim[i];
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GLuint first, incr;
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GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
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GLuint count;
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/* Always wrap on an even numbered vertex to avoid problems with
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* triangle strips.
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*/
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GLuint available = align(split->limits->max_verts - csr - 1, 2);
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assert(split->limits->max_verts >= csr);
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GLuint available = get_max_vertices(split, prim);
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GLuint count = prim->count - (prim->count - first) % incr;
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if (prim->count < first)
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continue;
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count = prim->count - (prim->count - first) % incr;
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if ((available < count && !split_inplace) ||
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if ((available < count && !split_inplace) ||
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(available < first && split_inplace)) {
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flush_vertex(split);
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csr = 0;
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available = align(split->limits->max_verts - csr - 1, 2);
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available = get_max_vertices(split, prim);
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}
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if (available >= count) {
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struct _mesa_prim *outprim = next_outprim(split);
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*outprim = *prim;
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csr += prim->count;
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available = align(split->limits->max_verts - csr - 1, 2);
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}
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update_index_bounds(split, outprim);
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}
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else if (split_inplace) {
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GLuint j, nr;
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for (j = 0 ; j < count ; ) {
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GLuint remaining = count - j;
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struct _mesa_prim *outprim = next_outprim(split);
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nr = MIN2( available, remaining );
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nr -= (nr - first) % incr;
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outprim->mode = prim->mode;
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@ -169,21 +177,20 @@ static void split_prims( struct split_context *split)
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outprim->end = (nr == remaining && prim->end);
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outprim->start = prim->start + j;
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outprim->count = nr;
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update_index_bounds(split, outprim);
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if (nr == remaining) {
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/* Finished.
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*/
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j += nr;
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csr += nr;
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available = align(split->limits->max_verts - csr - 1, 2);
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j += nr;
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}
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else {
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/* Wrapped the primitive:
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*/
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j += nr - (first - incr);
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flush_vertex(split);
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csr = 0;
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available = align(split->limits->max_verts - csr - 1, 2);
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available = get_max_vertices(split, prim);
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}
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}
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}
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@ -260,10 +267,14 @@ void vbo_split_inplace( GLcontext *ctx,
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split.prim = prim;
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split.nr_prims = nr_prims;
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split.ib = ib;
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split.min_index = min_index;
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split.max_index = max_index;
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/* Empty interval, makes calculations simpler. */
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split.min_index = ~0;
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split.max_index = 0;
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split.draw = draw;
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split.limits = limits;
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split.limit = ib ? limits->max_indices : limits->max_verts;
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split_prims( &split );
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}
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