st/mesa: add some debugging code in st_ChooseTextureFormat()

I've temporarily added code like this many times.  Wrap it in a
conditional that can be enabled when needed.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2015-09-24 09:34:48 -06:00
parent 7147f7098e
commit daf23bd4cb
1 changed files with 17 additions and 1 deletions

View File

@ -34,6 +34,8 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
@ -1938,6 +1940,7 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
{
struct st_context *st = st_context(ctx);
enum pipe_format pFormat;
mesa_format mFormat;
unsigned bindings;
enum pipe_texture_target pTarget = gl_target_to_pipe(target);
@ -2010,7 +2013,20 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
return MESA_FORMAT_NONE;
}
return st_pipe_format_to_mesa_format(pFormat);
mFormat = st_pipe_format_to_mesa_format(pFormat);
/* Debugging aid */
if (0) {
debug_printf("%s(intFormat=%s, format=%s, type=%s) -> %s, %s\n",
__func__,
_mesa_enum_to_string(internalFormat),
_mesa_enum_to_string(format),
_mesa_enum_to_string(type),
util_format_name(pFormat),
_mesa_get_format_name(mFormat));
}
return mFormat;
}