vc4: use util_copy_framebuffer_state
Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -23,6 +23,7 @@
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*/
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#include "pipe/p_state.h"
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#include "util/u_framebuffer.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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@ -414,21 +415,10 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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struct pipe_framebuffer_state *cso = &vc4->framebuffer;
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unsigned i;
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vc4->job = NULL;
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for (i = 0; i < framebuffer->nr_cbufs; i++)
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pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
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for (; i < vc4->framebuffer.nr_cbufs; i++)
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pipe_surface_reference(&cso->cbufs[i], NULL);
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cso->nr_cbufs = framebuffer->nr_cbufs;
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pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
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cso->width = framebuffer->width;
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cso->height = framebuffer->height;
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util_copy_framebuffer_state(cso, framebuffer);
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/* Nonzero texture mipmap levels are laid out as if they were in
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* power-of-two-sized spaces. The renderbuffer config infers its
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