vc4: use util_copy_framebuffer_state

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Rob Clark 2018-05-14 09:08:43 -04:00
parent f897b67dc1
commit dae4c98dd7
1 changed files with 2 additions and 12 deletions

View File

@ -23,6 +23,7 @@
*/
#include "pipe/p_state.h"
#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
@ -414,21 +415,10 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
{
struct vc4_context *vc4 = vc4_context(pctx);
struct pipe_framebuffer_state *cso = &vc4->framebuffer;
unsigned i;
vc4->job = NULL;
for (i = 0; i < framebuffer->nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
for (; i < vc4->framebuffer.nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], NULL);
cso->nr_cbufs = framebuffer->nr_cbufs;
pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
cso->width = framebuffer->width;
cso->height = framebuffer->height;
util_copy_framebuffer_state(cso, framebuffer);
/* Nonzero texture mipmap levels are laid out as if they were in
* power-of-two-sized spaces. The renderbuffer config infers its