v3d: fill logicop_func in the fragment shader key when precompiling shaders
Since logicop_func 0 is PIPE_LOGIOP_CLEAR, we were trigger lowerinng of logic ops on precompiled shaders, which we don't want to do. Also, this had the side effect of making shader-db crash, as during this lowering we would try to read the color format swizzle information from the fragment shader key that we don't populate in precompiled shaders because right now we only need it when logic operations are enabled. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
9bf0bdf776
commit
dacaf7ec06
|
@ -200,6 +200,8 @@ v3d_shader_precompile(struct v3d_context *v3d,
|
|||
}
|
||||
}
|
||||
|
||||
key.logicop_func = PIPE_LOGICOP_COPY;
|
||||
|
||||
v3d_setup_shared_precompile_key(so, &key.base);
|
||||
v3d_get_compiled_shader(v3d, &key.base, sizeof(key));
|
||||
} else {
|
||||
|
|
Loading…
Reference in New Issue