gallium/rbug: replace simple_list.h with list.h

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15418>
This commit is contained in:
Dylan Baker 2022-02-16 14:45:43 -08:00
parent 820e6e01fd
commit dac8dc9ece
7 changed files with 30 additions and 52 deletions

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@ -29,7 +29,6 @@
#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/simple_list.h"
#include "rbug/rbug_context.h"
@ -1287,7 +1286,7 @@ rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
cnd_init(&rb_pipe->draw_cond);
(void) mtx_init(&rb_pipe->call_mutex, mtx_plain);
(void) mtx_init(&rb_pipe->list_mutex, mtx_plain);
make_empty_list(&rb_pipe->shaders);
list_inithead(&rb_pipe->shaders);
rb_pipe->base.screen = _screen;
rb_pipe->base.priv = pipe->priv; /* expose wrapped data */

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@ -39,7 +39,7 @@ struct rbug_context {
struct pipe_context *pipe;
struct rbug_list list;
struct list_head list;
/* call locking */
mtx_t call_mutex;
@ -76,7 +76,7 @@ struct rbug_context {
/* list of state objects */
mtx_t list_mutex;
unsigned num_shaders;
struct rbug_list shaders;
struct list_head shaders;
};
static inline struct rbug_context *

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@ -31,7 +31,6 @@
#include "util/u_string.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/simple_list.h"
#include "util/u_network.h"
#include "util/os_time.h"
@ -67,11 +66,9 @@ rbug_thread(void *void_rbug);
static struct rbug_context *
rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx)
{
struct rbug_context *rb_context = NULL;
struct rbug_list *ptr;
struct rbug_context *rb_context;
foreach(ptr, &rb_screen->contexts) {
rb_context = container_of(ptr, struct rbug_context, list);
LIST_FOR_EACH_ENTRY(rb_context, &rb_screen->contexts, list) {
if (ctx == VOID2U64(rb_context))
break;
rb_context = NULL;
@ -83,11 +80,9 @@ rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx)
static struct rbug_shader *
rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr)
{
struct rbug_shader *tr_shdr = NULL;
struct rbug_list *ptr;
struct rbug_shader *tr_shdr;
foreach(ptr, &rb_context->shaders) {
tr_shdr = container_of(ptr, struct rbug_shader, list);
LIST_FOR_EACH_ENTRY(tr_shdr, &rb_context->shaders, list) {
if (shdr == VOID2U64(tr_shdr))
break;
tr_shdr = NULL;
@ -175,15 +170,13 @@ static int
rbug_texture_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_list *ptr;
struct rbug_resource *tr_tex;
rbug_texture_t *texs;
int i = 0;
mtx_lock(&rb_screen->list_mutex);
texs = MALLOC(rb_screen->num_resources * sizeof(rbug_texture_t));
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
LIST_FOR_EACH_ENTRY(tr_tex, &rb_screen->resources, list) {
texs[i++] = VOID2U64(tr_tex);
}
mtx_unlock(&rb_screen->list_mutex);
@ -198,15 +191,13 @@ static int
rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_resource *tr_tex;
struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header;
struct rbug_list *ptr;
struct pipe_resource *t;
uint16_t num_layers;
mtx_lock(&rb_screen->list_mutex);
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
LIST_FOR_EACH_ENTRY(tr_tex, &rb_screen->resources, list) {
if (gpti->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
@ -244,8 +235,7 @@ rbug_texture_read(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
struct rbug_proto_texture_read *gptr = (struct rbug_proto_texture_read *)header;
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_resource *tr_tex = NULL;
struct rbug_list *ptr;
struct rbug_resource *tr_tex;
struct pipe_context *context = rb_screen->private_context;
struct pipe_resource *tex;
@ -254,8 +244,7 @@ rbug_texture_read(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
void *map;
mtx_lock(&rb_screen->list_mutex);
foreach(ptr, &rb_screen->resources) {
tr_tex = container_of(ptr, struct rbug_resource, list);
LIST_FOR_EACH_ENTRY(tr_tex, &rb_screen->resources, list) {
if (gptr->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
@ -294,15 +283,13 @@ static int
rbug_context_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_list *ptr;
struct rbug_context *rb_context = NULL;
struct rbug_context *rb_context, *next;
rbug_context_t *ctxs;
int i = 0;
mtx_lock(&rb_screen->list_mutex);
ctxs = MALLOC(rb_screen->num_contexts * sizeof(rbug_context_t));
foreach(ptr, &rb_screen->contexts) {
rb_context = container_of(ptr, struct rbug_context, list);
LIST_FOR_EACH_ENTRY_SAFE(rb_context, next, &rb_screen->contexts, list) {
ctxs[i++] = VOID2U64(rb_context);
}
mtx_unlock(&rb_screen->list_mutex);
@ -513,8 +500,7 @@ rbug_shader_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t
struct rbug_screen *rb_screen = tr_rbug->rb_screen;
struct rbug_context *rb_context = NULL;
struct rbug_shader *tr_shdr = NULL;
struct rbug_list *ptr;
struct rbug_shader *tr_shdr, *next;
rbug_shader_t *shdrs;
int i = 0;
@ -528,8 +514,7 @@ rbug_shader_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t
mtx_lock(&rb_context->list_mutex);
shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t));
foreach(ptr, &rb_context->shaders) {
tr_shdr = container_of(ptr, struct rbug_shader, list);
LIST_FOR_EACH_ENTRY_SAFE(tr_shdr, next, &rb_context->shaders, list) {
shdrs[i++] = VOID2U64(tr_shdr);
}

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@ -27,7 +27,6 @@
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/simple_list.h"
#include "tgsi/tgsi_parse.h"

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@ -43,7 +43,7 @@ struct rbug_resource
struct pipe_resource *resource;
struct rbug_list list;
struct list_head list;
};
@ -56,7 +56,7 @@ enum rbug_shader_type
struct rbug_shader
{
struct rbug_list list;
struct list_head list;
void *shader;
void *tokens;

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@ -30,7 +30,6 @@
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
#include "util/simple_list.h"
#include "rbug_public.h"
#include "rbug_screen.h"
@ -452,10 +451,10 @@ rbug_screen_create(struct pipe_screen *screen)
return screen;
(void) mtx_init(&rb_screen->list_mutex, mtx_plain);
make_empty_list(&rb_screen->contexts);
make_empty_list(&rb_screen->resources);
make_empty_list(&rb_screen->surfaces);
make_empty_list(&rb_screen->transfers);
list_inithead(&rb_screen->contexts);
list_inithead(&rb_screen->resources);
list_inithead(&rb_screen->surfaces);
list_inithead(&rb_screen->transfers);
#define SCR_INIT(_member) \
rb_screen->base._member = screen->_member ? rbug_screen_##_member : NULL

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@ -30,14 +30,10 @@
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "util/list.h"
#include "os/os_thread.h"
struct rbug_list {
struct rbug_list *next;
struct rbug_list *prev;
};
struct rbug_screen
{
@ -54,10 +50,10 @@ struct rbug_screen
int num_resources;
int num_surfaces;
int num_transfers;
struct rbug_list contexts;
struct rbug_list resources;
struct rbug_list surfaces;
struct rbug_list transfers;
struct list_head contexts;
struct list_head resources;
struct list_head surfaces;
struct list_head transfers;
};
static inline struct rbug_screen *
@ -69,7 +65,7 @@ rbug_screen(struct pipe_screen *screen)
#define rbug_screen_add_to_list(scr, name, obj) \
do { \
mtx_lock(&scr->list_mutex); \
insert_at_head(&scr->name, &obj->list); \
list_add(&scr->name, &obj->list); \
scr->num_##name++; \
mtx_unlock(&scr->list_mutex); \
} while (0)
@ -77,7 +73,7 @@ rbug_screen(struct pipe_screen *screen)
#define rbug_screen_remove_from_list(scr, name, obj) \
do { \
mtx_lock(&scr->list_mutex); \
remove_from_list(&obj->list); \
list_del(&obj->list); \
scr->num_##name--; \
mtx_unlock(&scr->list_mutex); \
} while (0)