gallium: Fix leak of currently bound UBOs at CSO context destruction.

Cc: mesa-stable
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7695>
This commit is contained in:
Eric Anholt 2020-11-18 11:31:33 -08:00 committed by Marge Bot
parent d90107a200
commit daaf5f1d18
1 changed files with 5 additions and 4 deletions

View File

@ -382,6 +382,8 @@ void cso_destroy_context( struct cso_context *ctx )
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
int maxssbo = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
int maxcb = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
assert(maxsam <= PIPE_MAX_SAMPLERS);
assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS);
@ -394,6 +396,9 @@ void cso_destroy_context( struct cso_context *ctx )
if (maxssbo > 0) {
ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);
}
for (int i = 0; i < maxcb; i++) {
ctx->pipe->set_constant_buffer(ctx->pipe, sh, i, NULL);
}
}
}
@ -404,17 +409,13 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
if (ctx->has_geometry_shader) {
ctx->pipe->bind_gs_state(ctx->pipe, NULL);
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
}
if (ctx->has_tessellation) {
ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
}
if (ctx->has_compute_shader) {
ctx->pipe->bind_compute_state(ctx->pipe, NULL);
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
}
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );