mesa: set _NEW_BUFFERS when updating texture bound to current buffers

When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.

Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
This commit is contained in:
Ilia Mirkin 2016-07-08 14:24:38 -04:00
parent 8b7607d28a
commit da7223ebdc
1 changed files with 7 additions and 1 deletions

View File

@ -2606,10 +2606,16 @@ check_rtt_cb(GLuint key, void *data, void *userData)
att->Texture == texObj &&
att->TextureLevel == level &&
att->CubeMapFace == face) {
_mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
_mesa_update_texture_renderbuffer(ctx, fb, att);
assert(att->Renderbuffer->TexImage);
/* Mark fb status as indeterminate to force re-validation */
fb->_Status = 0;
/* Make sure that the revalidation actually happens if this is
* being done to currently-bound buffers.
*/
if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
ctx->NewState |= _NEW_BUFFERS;
}
}
}