Remove obsolete files.
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Brian Paul
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*/
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#ifndef NVVERTEXEC_H
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#define NVVERTEXEC_H
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/**
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* Virtual vertex program machine state.
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* Only used during program execution.
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*/
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struct vp_machine
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{
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GLfloat Temporaries[MAX_PROGRAM_TEMPS][4];
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GLfloat Inputs[VERT_ATTRIB_MAX][4];
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GLuint InputsSize[VERT_ATTRIB_MAX];
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GLfloat Outputs[VERT_RESULT_MAX][4];
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GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
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GLint AddressReg[MAX_VERTEX_PROGRAM_ADDRESS_REGS][4];
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GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
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GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
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};
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extern void
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_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine);
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extern void
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_mesa_init_vp_per_primitive_registers(GLcontext *ctx);
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extern void
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_mesa_exec_vertex_program(GLcontext *ctx,
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struct vp_machine *machine,
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const struct gl_vertex_program *program);
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extern void
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_mesa_exec_vertex_state_program(GLcontext *ctx,
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struct gl_vertex_program *vprog,
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const GLfloat *params);
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extern void
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_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
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const struct vp_machine *machine);
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#endif
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