glsl: Drop do_common_optimization's max_unroll_iterations parameter.

Now that we pass in gl_shader_compiler_options, it makes sense to just
use options->MaxUnrollIterations, rather than passing a separate
parameter.

Half of the invocations already passed options->MaxUnrollIterations,
while the other half passed in a hardcoded value of 32.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-04-08 15:43:46 -07:00
parent f00a6483e9
commit da22221aa3
8 changed files with 8 additions and 16 deletions

View File

@ -1444,7 +1444,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
while (do_common_optimization(shader->ir, false, false, 32, options,
while (do_common_optimization(shader->ir, false, false, options,
ctx->Const.NativeIntegers))
;
@ -1492,7 +1492,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options,
bool native_integers)
{
@ -1543,7 +1542,7 @@ do_common_optimization(exec_list *ir, bool linked,
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
progress = set_loop_controls(ir, ls) || progress;
progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
progress = unroll_loops(ir, ls, options->MaxUnrollIterations) || progress;
}
delete ls;

View File

@ -66,7 +66,6 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options,
bool native_integers);

View File

@ -2296,10 +2296,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
lower_clip_distance(prog->_LinkedShaders[i]);
}
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
max_unroll, &ctx->ShaderCompilerOptions[i],
&ctx->ShaderCompilerOptions[i],
ctx->Const.NativeIntegers))
;
}

View File

@ -62,9 +62,8 @@ do_optimization(struct exec_list *ir, const char *optimization,
int int_3;
int int_4;
if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
&int_0, &int_1) == 2) {
return do_common_optimization(ir, int_0 != 0, false, int_1, options, true);
if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
return do_common_optimization(ir, int_0 != 0, false, options, true);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir, true);
} else if (strcmp(optimization, "do_constant_folding") == 0) {

View File

@ -200,7 +200,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
false /* loops */
) || progress;
progress = do_common_optimization(shader->base.ir, true, true, 32,
progress = do_common_optimization(shader->base.ir, true, true,
options, ctx->Const.NativeIntegers)
|| progress;
} while (progress);

View File

@ -1344,7 +1344,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
while (do_common_optimization(p.shader->ir, false, false, 32, options,
while (do_common_optimization(p.shader->ir, false, false, options,
ctx->Const.NativeIntegers))
;
reparent_ir(p.shader->ir, p.shader->ir);

View File

@ -3007,7 +3007,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
options->MaxUnrollIterations,
options, ctx->Const.NativeIntegers)
|| progress;

View File

@ -5357,9 +5357,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
options->MaxUnrollIterations,
options,
progress = do_common_optimization(ir, true, true, options,
ctx->Const.NativeIntegers)
|| progress;