nvc0: move sprite coord replace state into cso

It's not dependent on any other state anymore now.
This commit is contained in:
Christoph Bumiller 2011-03-11 10:00:32 +01:00
parent 11f07a35f4
commit d9f1310e51
2 changed files with 8 additions and 27 deletions

View File

@ -166,6 +166,7 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nvc0_rasterizer_stateobj *so;
uint32_t reg;
so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
if (!so)
@ -202,6 +203,13 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe,
SB_BEGIN_3D(so, POINT_SIZE, 1);
SB_DATA (so, fui(cso->point_size));
}
reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ?
NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT :
NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1);
SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg);
SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);

View File

@ -293,32 +293,6 @@ nvc0_validate_rasterizer(struct nvc0_context *nvc0)
OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
}
static void
nvc0_validate_sprite_coords(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
uint32_t reg;
if (nvc0->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT)
reg = NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT;
else
reg = NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
if (nvc0->rast->pipe.point_quad_rasterization) {
uint32_t en = nvc0->rast->pipe.sprite_coord_enable;
while (en) {
int i = ffs(en) - 1;
en &= ~(1 << i);
if (i >= 0 && i < 8)
reg |= 8 << i;
}
}
BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
OUT_RING (chan, reg);
}
static void
nvc0_constbufs_validate(struct nvc0_context *nvc0)
{
@ -432,7 +406,6 @@ static struct state_validate {
{ nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
{ nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
{ nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
{ nvc0_validate_sprite_coords, NVC0_NEW_RASTERIZER | NVC0_NEW_FRAGPROG },
{ nvc0_constbufs_validate, NVC0_NEW_CONSTBUF },
{ nvc0_validate_textures, NVC0_NEW_TEXTURES },
{ nvc0_validate_samplers, NVC0_NEW_SAMPLERS },