vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance

It's called in _mesa_validate_DrawArraysInstanced already.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2012-06-27 05:45:47 +02:00
parent 15ac66e331
commit d9eb1a1225
1 changed files with 2 additions and 5 deletions

View File

@ -724,13 +724,10 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count
_mesa_lookup_enum_by_nr(mode), first, count,
numInstances, baseInstance);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
FLUSH_CURRENT(ctx, 0);
if (!_mesa_valid_to_render(ctx, "glDrawArraysInstancedBaseInstance"))
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
if (0)