st/mesa: remove out_num_textures from update_textures

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák 2017-11-16 16:01:11 +01:00
parent 08496c5d52
commit d9e6e0bbe3
1 changed files with 12 additions and 20 deletions

View File

@ -101,10 +101,9 @@ static void
update_textures(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views,
unsigned *out_num_textures)
struct pipe_sampler_view **sampler_views)
{
const GLuint old_max = *out_num_textures;
const GLuint old_max = st->state.num_sampler_views[shader_stage];
GLbitfield samplers_used = prog->SamplersUsed;
GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf;
GLbitfield free_slots = ~prog->SamplersUsed;
@ -213,21 +212,20 @@ update_textures(struct st_context *st,
shader_stage,
num_textures,
sampler_views);
*out_num_textures = num_textures;
st->state.num_sampler_views[shader_stage] = num_textures;
}
/* Same as update_textures, but don't store the views in st_context. */
static void
update_textures_local(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
unsigned *out_num_textures)
const struct gl_program *prog)
{
struct pipe_sampler_view *local_views[PIPE_MAX_SAMPLERS] = {0};
update_textures(st, shader_stage, prog, local_views, out_num_textures);
update_textures(st, shader_stage, prog, local_views);
unsigned num = *out_num_textures;
unsigned num = st->state.num_sampler_views[shader_stage];
for (unsigned i = 0; i < num; i++)
pipe_sampler_view_reference(&local_views[i], NULL);
}
@ -239,8 +237,7 @@ st_update_vertex_textures(struct st_context *st)
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
update_textures_local(st, PIPE_SHADER_VERTEX,
ctx->VertexProgram._Current,
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
ctx->VertexProgram._Current);
}
}
@ -253,8 +250,7 @@ st_update_fragment_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_FRAGMENT,
ctx->FragmentProgram._Current,
st->state.frag_sampler_views,
&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
st->state.frag_sampler_views);
}
@ -265,8 +261,7 @@ st_update_geometry_textures(struct st_context *st)
if (ctx->GeometryProgram._Current) {
update_textures_local(st, PIPE_SHADER_GEOMETRY,
ctx->GeometryProgram._Current,
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
ctx->GeometryProgram._Current);
}
}
@ -278,8 +273,7 @@ st_update_tessctrl_textures(struct st_context *st)
if (ctx->TessCtrlProgram._Current) {
update_textures_local(st, PIPE_SHADER_TESS_CTRL,
ctx->TessCtrlProgram._Current,
&st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]);
ctx->TessCtrlProgram._Current);
}
}
@ -291,8 +285,7 @@ st_update_tesseval_textures(struct st_context *st)
if (ctx->TessEvalProgram._Current) {
update_textures_local(st, PIPE_SHADER_TESS_EVAL,
ctx->TessEvalProgram._Current,
&st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]);
ctx->TessEvalProgram._Current);
}
}
@ -304,7 +297,6 @@ st_update_compute_textures(struct st_context *st)
if (ctx->ComputeProgram._Current) {
update_textures_local(st, PIPE_SHADER_COMPUTE,
ctx->ComputeProgram._Current,
&st->state.num_sampler_views[PIPE_SHADER_COMPUTE]);
ctx->ComputeProgram._Current);
}
}