st/nine: Add ff key hash to help debug
This is very useful to find in the log the ff shader shource of a given call. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@ -1683,6 +1683,7 @@ nine_ff_get_vs(struct NineDevice9 *device)
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key.tc_dim_output |= dim << (s * 3);
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}
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DBG("VS ff key hash: %x\n", nine_ff_vs_key_hash(&key));
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vs = util_hash_table_get(device->ff.ht_vs, &key);
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if (vs)
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return vs;
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@ -1836,6 +1837,7 @@ nine_ff_get_ps(struct NineDevice9 *device)
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!(projection_matrix->_34 == 0.0f &&
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projection_matrix->_44 == 1.0f);
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DBG("PS ff key hash: %x\n", nine_ff_ps_key_hash(&key));
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ps = util_hash_table_get(device->ff.ht_ps, &key);
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if (ps)
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return ps;
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