mesa: minor comment reformatting, whitespace fixes in mtypes.h
Trivial.
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@ -526,7 +526,6 @@ struct gl_colorbuffer_attrib
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GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
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GLenum LogicOp; /**< Logic operator */
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enum gl_logicop_mode _LogicOp;
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/*@}*/
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GLboolean DitherFlag; /**< Dither enable flag */
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@ -2130,7 +2129,8 @@ struct gl_program
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GLint RefCount;
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GLubyte *String; /**< Null-terminated program text */
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GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
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/** GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
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GLenum Target;
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GLenum Format; /**< String encoding format */
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GLboolean _Used; /**< Ever used for drawing? Used for debugging */
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@ -2146,11 +2146,16 @@ struct gl_program
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/** Is this program written to on disk shader cache */
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bool program_written_to_cache;
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GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
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GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
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GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
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/** Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield64 SecondaryOutputsWritten;
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/** TEXTURE_x_BIT bitmask */
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
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/** Bitfield of which samplers are used */
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GLbitfield SamplersUsed;
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/** Texture units used for shadow sampling. */
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GLbitfield ShadowSamplers;
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/** Texture units used for samplerExternalOES */
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GLbitfield ExternalSamplersUsed;
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/* Fragement shader only fields */
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GLboolean OriginUpperLeft;
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@ -2367,7 +2372,8 @@ struct gl_tess_eval_program_state
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*/
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struct gl_geometry_program_state
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{
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/** Currently enabled and valid program (including internal programs
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/**
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* Currently enabled and valid program (including internal programs
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* and compiled shader programs).
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*/
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struct gl_program *_Current;
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@ -2384,7 +2390,8 @@ struct gl_fragment_program_state
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struct gl_program *Current; /**< User-bound fragment program */
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/** Currently enabled and valid fragment program (including internal
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/**
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* Currently enabled and valid fragment program (including internal
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* programs, user-defined fragment programs and GLSL fragment shaders).
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* This is the program we must use when rendering.
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*/
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@ -2433,12 +2440,16 @@ struct ati_fragment_shader
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GLubyte numArithInstr[2];
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GLubyte regsAssigned[2];
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GLubyte NumPasses; /**< 1 or 2 */
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/** Current compile stage: 0 setup pass1, 1 arith pass1, 2 setup pass2, 3 arith pass2 */
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/**
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* Current compile stage: 0 setup pass1, 1 arith pass1,
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* 2 setup pass2, 3 arith pass2.
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*/
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GLubyte cur_pass;
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GLubyte last_optype;
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GLboolean interpinp1;
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GLboolean isValid;
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/** Array of 2 bit values for each tex unit to remember whether
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/**
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* Array of 2 bit values for each tex unit to remember whether
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* STR or STQ swizzle was used
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*/
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GLuint swizzlerq;
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@ -3080,7 +3091,8 @@ struct gl_shader_program
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*/
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struct gl_linked_shader *_LinkedShaders[MESA_SHADER_STAGES];
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/* True if any of the fragment shaders attached to this program use:
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/**
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* True if any of the fragment shaders attached to this program use:
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* #extension ARB_fragment_coord_conventions: enable
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*/
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GLboolean ARB_fragment_coord_conventions_enable;
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@ -3131,9 +3143,7 @@ struct gl_pipeline_object
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struct gl_shader_program *ActiveProgram;
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GLbitfield Flags; /**< Mask of GLSL_x flags */
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GLboolean EverBound; /**< Has the pipeline object been created */
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GLboolean Validated; /**< Pipeline Validation status */
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GLchar *InfoLog;
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@ -3147,7 +3157,7 @@ struct gl_pipeline_shader_state
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/** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
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struct gl_pipeline_object *Current;
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/* Default Object to ensure that _Shader is never NULL */
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/** Default Object to ensure that _Shader is never NULL */
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struct gl_pipeline_object *Default;
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/** Pipeline objects */
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@ -3193,7 +3203,8 @@ struct gl_shader_compiler_options
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*/
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GLboolean OptimizeForAOS;
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GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */
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/** Lower UBO and SSBO access to intrinsics. */
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GLboolean LowerBufferInterfaceBlocks;
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/** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
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GLboolean ClampBlockIndicesToArrayBounds;
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