lima: fix nir shader memory leak
Fix memory leak on allocation for nir shader, reported by valgrind. 3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84 at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so) by 0x5750817: ralloc_size (ralloc.c:119) by 0x5750977: rzalloc_size (ralloc.c:151) by 0x575C173: nir_shader_create (nir.c:45) by 0x5763ACB: nir_shader_clone (nir_clone.c:728) by 0x55D5003: st_create_fp_variant (st_program.c:1242) by 0x55D789F: st_get_fp_variant (st_program.c:1522) by 0x55D789F: st_get_fp_variant (st_program.c:1507) by 0x56400C3: st_update_fp (st_atom_shader.c:163) by 0x563D333: st_validate_state (st_atom.c:261) by 0x55D07CB: prepare_draw (st_draw.c:132) by 0x55D08DF: st_draw_vbo (st_draw.c:184) by 0x55576CB: _mesa_draw_arrays (draw.c:374) by 0x55576CB: _mesa_draw_arrays (draw.c:351) Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Qiang Yu <yuq825@gmail.com>
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@ -380,6 +380,8 @@ lima_create_vs_state(struct pipe_context *pctx,
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return NULL;
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}
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ralloc_free(nir);
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return so;
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}
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