vbo: reindent vbo_attrib.h to use 3 spaces

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Brian Paul 2018-01-16 20:22:56 -07:00
parent ef01d911ee
commit d8306de4ac
1 changed files with 50 additions and 50 deletions

View File

@ -44,59 +44,59 @@
* program instruction formats and register layouts.
*/
enum {
VBO_ATTRIB_POS,
VBO_ATTRIB_NORMAL,
VBO_ATTRIB_COLOR0,
VBO_ATTRIB_COLOR1,
VBO_ATTRIB_FOG,
VBO_ATTRIB_INDEX,
VBO_ATTRIB_EDGEFLAG,
VBO_ATTRIB_TEX0,
VBO_ATTRIB_TEX1,
VBO_ATTRIB_TEX2,
VBO_ATTRIB_TEX3,
VBO_ATTRIB_TEX4,
VBO_ATTRIB_TEX5,
VBO_ATTRIB_TEX6,
VBO_ATTRIB_TEX7,
VBO_ATTRIB_POINT_SIZE,
VBO_ATTRIB_POS,
VBO_ATTRIB_NORMAL,
VBO_ATTRIB_COLOR0,
VBO_ATTRIB_COLOR1,
VBO_ATTRIB_FOG,
VBO_ATTRIB_INDEX,
VBO_ATTRIB_EDGEFLAG,
VBO_ATTRIB_TEX0,
VBO_ATTRIB_TEX1,
VBO_ATTRIB_TEX2,
VBO_ATTRIB_TEX3,
VBO_ATTRIB_TEX4,
VBO_ATTRIB_TEX5,
VBO_ATTRIB_TEX6,
VBO_ATTRIB_TEX7,
VBO_ATTRIB_POINT_SIZE,
VBO_ATTRIB_GENERIC0, /* Not used? */
VBO_ATTRIB_GENERIC1,
VBO_ATTRIB_GENERIC2,
VBO_ATTRIB_GENERIC3,
VBO_ATTRIB_GENERIC4,
VBO_ATTRIB_GENERIC5,
VBO_ATTRIB_GENERIC6,
VBO_ATTRIB_GENERIC7,
VBO_ATTRIB_GENERIC8,
VBO_ATTRIB_GENERIC9,
VBO_ATTRIB_GENERIC10,
VBO_ATTRIB_GENERIC11,
VBO_ATTRIB_GENERIC12,
VBO_ATTRIB_GENERIC13,
VBO_ATTRIB_GENERIC14,
VBO_ATTRIB_GENERIC15,
VBO_ATTRIB_GENERIC0, /* Not used? */
VBO_ATTRIB_GENERIC1,
VBO_ATTRIB_GENERIC2,
VBO_ATTRIB_GENERIC3,
VBO_ATTRIB_GENERIC4,
VBO_ATTRIB_GENERIC5,
VBO_ATTRIB_GENERIC6,
VBO_ATTRIB_GENERIC7,
VBO_ATTRIB_GENERIC8,
VBO_ATTRIB_GENERIC9,
VBO_ATTRIB_GENERIC10,
VBO_ATTRIB_GENERIC11,
VBO_ATTRIB_GENERIC12,
VBO_ATTRIB_GENERIC13,
VBO_ATTRIB_GENERIC14,
VBO_ATTRIB_GENERIC15,
/* XXX: in the vertex program inputs_read flag, we alias
* materials and generics and use knowledge about the program
* (whether it is a fixed-function emulation) to
* differentiate. Here we must keep them apart instead.
*/
VBO_ATTRIB_MAT_FRONT_AMBIENT,
VBO_ATTRIB_MAT_BACK_AMBIENT,
VBO_ATTRIB_MAT_FRONT_DIFFUSE,
VBO_ATTRIB_MAT_BACK_DIFFUSE,
VBO_ATTRIB_MAT_FRONT_SPECULAR,
VBO_ATTRIB_MAT_BACK_SPECULAR,
VBO_ATTRIB_MAT_FRONT_EMISSION,
VBO_ATTRIB_MAT_BACK_EMISSION,
VBO_ATTRIB_MAT_FRONT_SHININESS,
VBO_ATTRIB_MAT_BACK_SHININESS,
VBO_ATTRIB_MAT_FRONT_INDEXES,
VBO_ATTRIB_MAT_BACK_INDEXES,
/* XXX: in the vertex program inputs_read flag, we alias
* materials and generics and use knowledge about the program
* (whether it is a fixed-function emulation) to
* differentiate. Here we must keep them apart instead.
*/
VBO_ATTRIB_MAT_FRONT_AMBIENT,
VBO_ATTRIB_MAT_BACK_AMBIENT,
VBO_ATTRIB_MAT_FRONT_DIFFUSE,
VBO_ATTRIB_MAT_BACK_DIFFUSE,
VBO_ATTRIB_MAT_FRONT_SPECULAR,
VBO_ATTRIB_MAT_BACK_SPECULAR,
VBO_ATTRIB_MAT_FRONT_EMISSION,
VBO_ATTRIB_MAT_BACK_EMISSION,
VBO_ATTRIB_MAT_FRONT_SHININESS,
VBO_ATTRIB_MAT_BACK_SHININESS,
VBO_ATTRIB_MAT_FRONT_INDEXES,
VBO_ATTRIB_MAT_BACK_INDEXES,
VBO_ATTRIB_MAX
VBO_ATTRIB_MAX
};
#define VBO_ATTRIB_FIRST_MATERIAL VBO_ATTRIB_MAT_FRONT_AMBIENT