r300g: fix the KIL opcode for r3xx-r4xx (v4)

This commit is contained in:
Marek Olšák 2010-06-21 00:42:06 +02:00
parent 646e9c2fd7
commit d82f625333
3 changed files with 74 additions and 0 deletions

View File

@ -23,6 +23,7 @@
#include "draw/draw_context.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
#include "util/u_simple_list.h"
#include "util/u_upload_mgr.h"
@ -42,6 +43,12 @@ static void r300_destroy_context(struct pipe_context* context)
struct r300_query *query, *temp;
struct r300_atom *atom;
if (r300->texkill_sampler) {
pipe_sampler_view_reference(
(struct pipe_sampler_view**)r300->texkill_sampler,
NULL);
}
util_blitter_destroy(r300->blitter);
draw_destroy(r300->draw);
@ -251,6 +258,35 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300_init_states(&r300->context);
/* The KIL opcode needs the first texture unit to be enabled
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
* dummy texture there. */
if (!r300->screen->caps.is_r500) {
struct pipe_resource *tex;
struct pipe_resource rtempl = {{0}};
struct pipe_sampler_view vtempl = {{0}};
rtempl.target = PIPE_TEXTURE_2D;
rtempl.format = PIPE_FORMAT_I8_UNORM;
rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
rtempl.width0 = 1;
rtempl.height0 = 1;
rtempl.depth0 = 1;
tex = screen->resource_create(screen, &rtempl);
u_sampler_view_default_template(&vtempl, tex, tex->format);
r300->texkill_sampler = (struct r300_sampler_view*)
r300->context.create_sampler_view(&r300->context, tex, &vtempl);
pipe_resource_reference(&tex, NULL);
/* This will make sure that the dummy texture is set up
* from the beginning even if an application does not use
* textures. */
r300->textures_state.dirty = TRUE;
}
return &r300->context;
no_upload_ib:

View File

@ -401,6 +401,10 @@ struct r300_context {
/* Vertex buffer for rendering. */
struct pipe_resource* vbo;
/* The KIL opcode needs the first texture unit to be enabled
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
* dummy texture there. */
struct r300_sampler_view *texkill_sampler;
/* Offset into the VBO. */
size_t vbo_offset;

View File

@ -536,6 +536,10 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
UTIL_FORMAT_SWIZZLE_X
};
/* The KIL opcode fix, see below. */
if (!count && !r300->screen->caps.is_r500)
count = 1;
state->tx_enable = 0;
state->count = 0;
size = 2;
@ -615,6 +619,36 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
size += 16;
state->count = i+1;
} else {
/* For the KIL opcode to work on r3xx-r4xx, the texture unit
* assigned to this opcode (it's always the first one) must be
* enabled. Otherwise the opcode doesn't work.
*
* In order to not depend on the fragment shader, we just make
* the first unit enabled all the time. */
if (i == 0 && !r300->screen->caps.is_r500) {
pipe_sampler_view_reference(
(struct pipe_sampler_view**)&state->sampler_views[i],
&r300->texkill_sampler->base);
state->tx_enable |= 1 << i;
texstate = &state->regs[i];
/* Just set some valid state. */
texstate->format = r300->texkill_sampler->format;
texstate->filter0 =
r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
PIPE_TEX_FILTER_NEAREST,
PIPE_TEX_FILTER_NEAREST,
FALSE);
texstate->filter1 = 0;
texstate->border_color = 0;
texstate->filter0 |= i << 28;
size += 16;
state->count = i+1;
}
}
}